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 CAD / Ray-Tracing / *2562 (-20)
  Re: Is there interest in a raytracing challenge?
 
(...) I've never seen that post before. Great minds think alike ;) Does it mean I can count you in? Tim (19 years ago, 2-Feb-06, to lugnet.cad.ray, FTX)
 
  Re: Is there interest in a raytracing challenge?
 
I once had this idea and mentioned it here, but no response. (URL) (19 years ago, 2-Feb-06, to lugnet.cad.ray, FTX)
 
  Re: Is there interest in a raytracing challenge?
 
(...) Count me in. Jeroen (19 years ago, 2-Feb-06, to lugnet.cad.ray)
 
  Re: Is there interest in a raytracing challenge?
 
(...) My main intention is to get people to push their own limits and help others in the meantime. I would try to make it quite open so that people can try out postproduction, layout and other tricks as well as rendering. Tim (19 years ago, 2-Feb-06, to lugnet.cad.ray)
 
  Re: Is there interest in a raytracing challenge?
 
(...) I would like to participate in this challenge, but since I have relatively little experience in this area, my rendering would probably look the same as a hundred others. If the intention is for more experienced renderers to show off what they (...) (19 years ago, 2-Feb-06, to lugnet.cad.ray)
 
  Is there interest in a raytracing challenge?
 
Hi all, Would anyone be interested in a raytracing remix challenge? My idea is to provide a relatively simple MPD file and see what all us raytracers and renderers can do with it. Furthermore, I'd like it if the techniques used were described in (...) (19 years ago, 2-Feb-06, to lugnet.cad.ray)
 
  Re: Raytracing pearl
 
(...) Hi Sven, Thank you very much it looks very accurate. I think it's a great improvement and I'll add it to my colour definitions. Tim (19 years ago, 20-Jan-06, to lugnet.cad.ray)
 
  Re: Raytracing pearl
 
Hi Tim, IMHO the suggested color is too coarse (is this the right word?). It needs to be more blotchy. My suggestion is: #declare Pearl_Light_Gray= texture{ pigment{ bozo color_map { [0.2 rgb <0.55, 0.55, 0.57>] [0.5 rgb <0.6, 0.6, 0.62>] } scale 10 (...) (19 years ago, 20-Jan-06, to lugnet.cad.ray)
 
  Re: Raytracing pearl
 
(...) Now, that's what I call a Pearl Script! *lol* (Sorry, couldn't stop myself) (19 years ago, 18-Jan-06, to lugnet.cad.ray)
 
  Re: Raytracing pearl
 
(...) Thanks for that Koyan. I already use that one and find it is not quite right to my eyes so I was hoping someone had tweaked it. Tim (19 years ago, 18-Jan-06, to lugnet.cad.ray)
 
  Re: Raytracing pearl
 
"Tim Gould" <t.gould(AT@)lancast...c(DOT.)uk> wrote in news:ItAHyG.34w@lugnet.com: (...) I use this definition from Todd Lehman's collection: (URL) (19 years ago, 18-Jan-06, to lugnet.cad.ray)
 
  Raytracing pearl
 
Hi all, I was wondering if anyone had a get texture defnition for pearl grey (like the 1x2 bricks with grilles in the Santa Fe cars). It seems to have quite different properties to other Lego colours. Thanks for any help, Tim (19 years ago, 18-Jan-06, to lugnet.cad.ray)
 
  Re: Lego renders
 
(...) Sorry to hear that. There's a full world of time-wasting waiting for you :-) Maybe you should start 'in the other end', that's how I began rendering. Install the standard POVRay and play with that (no Lego, just plain POVRay) until you feel (...) (19 years ago, 10-Jan-06, to lugnet.cad, lugnet.cad.ray)
 
  Re: Lego renders
 
(...) Hi Darrell, This book is a great resource to put 3d computer artists in the right frame of mind to go from model to rendered scene. It is aimed at users of high-end packages such as Maya, but the meat is in the nicely explained theory. (...) (19 years ago, 10-Jan-06, to lugnet.cad, lugnet.cad.ray, FTX)
 
  Re: Lego renders
 
Both helpful and maddening, I've been trying for a year now.. What is your highest recommended tool? I've been working with Blender... (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray)
 
  Re: Lego renders
 
(...) When I do my renders I try to imagine what the source for the light would be eg. desk lamp, overhead light, window and make my lights accordingly. It might be fun to try to capture that in your class. Even if you just used two lights and (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray, FTX)
 
  Re: Lego renders
 
(...) This is an interesting statement.. I find a lot of my beginning 3D students do not have a good idea of what their scene is supposed to look like. A lot of their renders have a "sameness" as well, as they have no real idea of composition, (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray, FTX)
 
  Re: Lego renders
 
In lugnet.cad, Timothy Gould wrote: snip (...) Hi Tim, That statement is just too true!! I myself feel still as a beginner (first rendering maybe 20 month ago). And I got some really helpful tips from Jeroen (digitalbricks.nl), but first I had to go (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray, FTX)
 
  Re: Lego renders
 
John, that is my goal with asking a lot of questions about rendering and trying stuff myself. I like you have found it hard but I am hoping that once I learn how to create a nice render I can share the methods. Hopefully I can present it in such a (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray)
 
  Re: Lego renders
 
Hi John, I'm sorry you've had so much trouble with ray tracing. I've tried to answer some points below. (...) The thing about rendering is that it is a combination of art and science. There are so many parameters to deal with and what looks good in (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray, FTX)


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