Subject:
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Re: Raytracing pearl
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Newsgroups:
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lugnet.cad.ray
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Date:
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Fri, 20 Jan 2006 19:36:29 GMT
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Viewed:
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8584 times
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In lugnet.cad.ray, Sven Moritz Hein wrote:
> Hi Tim,
>
> IMHO the suggested color is too coarse (is this the right word?). It needs to be
> more blotchy. My suggestion is:
>
>
> #declare Pearl_Light_Gray=
> texture{
> pigment{
> bozo
> color_map {
> [0.2 rgb <0.55, 0.55, 0.57>]
> [0.5 rgb <0.6, 0.6, 0.62>]
>
>
> }
> scale 10
> }
> finish{
> metallic
> ambient 0.6
> diffuse 0.5
> brilliance 3
> reflection 0.05
> phong 7
> phong_size 20
> }
> }
>
> The "bozo" makes it blotchy - if it looks very strange try changing the "scale".
> I rendered a small model with this color and I'm quite satisfied:
> http://www.brickshelf.com/gallery/smhltec/NCM/pearled.png
>
> I hope that helps.
> Leg Godt-
> Sven
Hi Sven,
Thank you very much it looks very accurate. I think it's a great improvement and
I'll add it to my colour definitions.
Tim
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Message is in Reply To:
| | Re: Raytracing pearl
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| Hi Tim, IMHO the suggested color is too coarse (is this the right word?). It needs to be more blotchy. My suggestion is: #declare Pearl_Light_Gray= texture{ pigment{ bozo color_map { [0.2 rgb <0.55, 0.55, 0.57>] [0.5 rgb <0.6, 0.6, 0.62>] } scale 10 (...) (19 years ago, 20-Jan-06, to lugnet.cad.ray)
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