To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / *2282 (-20)
  Re: Eolus-Series Business Craft
 
(...) Actually what I did for the interior photos. I can't punch my FSAA up like you can, but I did set the other stuff to what you recommended. <snippage> (...) I'll have to find a way to work them in. (...) <snippage> (...) Yeah, touching, isn't (...) (20 years ago, 17-Aug-04, to lugnet.cad.ray, FTX)
 
  Re: New Radiosity!
 
(...) right link, thanks Miguel. Sorry for that! (20 years ago, 11-Aug-04, to lugnet.cad.ray)
 
  Re: New Radiosity!
 
(...) A search turned this up: (URL) (20 years ago, 10-Aug-04, to lugnet.cad.ray)
 
  Re: New Radiosity!
 
(...) Link? -Tim (20 years ago, 10-Aug-04, to lugnet.cad.ray)
 
  New Radiosity!
 
Hello all. I have uploaded the radiosity settings I have developed to Brickshelf. It is called "FastRad" because it's very fast and very good. There are 7 files you need. There are complete instructions for everything. The only bug I know is that it (...) (20 years ago, 10-Aug-04, to lugnet.cad.ray)
 
  Re: Quick question
 
(...) I'll try to answer. I'm not a POV-Ray wizard, but I tried to do what you are saying once, and it just didn't work. I had to put the cameras in the main pov file. James (20 years ago, 2-Aug-04, to lugnet.cad.ray)
 
  Re: Quick question
 
(...) (20 years ago, 1-Aug-04, to lugnet.cad.ray)
 
  Re: Quick question
 
Okay, I'm not quite sure what you mean, so I'll just tell you what to do to fix the problem. In the 'Command Line' type: "+KFI1 +KFF4 +KI1 +KF4". Somewhere in the .pov file type: "#if (clock == 1) camera{...} #end #if (clock == 2) camera{...} #end (...) (20 years ago, 31-Jul-04, to lugnet.cad.ray)
 
  Re: Quick question
 
(...) I think more detail is needed. For now, all I can ask is: Are you setting the Initial_Frame, Final_Frame,Initial_Clock, Final_Clock parameters? If so, what are they? If your frames do not correspond with clock integers, it will never work (...) (20 years ago, 31-Jul-04, to lugnet.cad.ray)
 
  Re: Quick question
 
(...) I can't do this sort of animation , how can i have make it possible? (20 years ago, 31-Jul-04, to lugnet.cad.ray)
 
  Re: Quick question
 
You could do this without any .inc files at all. Within the .pov file, you can do something like this: #if(clock == 1) camera{...} #end #if(clock == 2) camera{...} #end If you need to try out your camera angles, you can comment out the other ones (...) (20 years ago, 31-Jul-04, to lugnet.cad.ray)
 
  Quick question
 
I can do this for a reason #if (clock = 1) #include"online\spot1\n.inc" #end #if (clock = 2) #include"online\spot1\s.inc" #end #if (clock = 3) #include"online\spot1\w.inc" #end #if (clock = 4) #include"online\spot1\e.inc" #end I tryed to do an (...) (20 years ago, 31-Jul-04, to lugnet.cad.ray)
 
  Re: 3450 Statue of Liberty (LDraw model)
 
(...) Wow, that's a pretty cool idea. Can't have those CPUs sitting around idle. I noticed you posted the same (or similar) post to multiple groups by copying. You might want to see this post on crossposting: (URL) I noticed that your link points to (...) (20 years ago, 30-Jul-04, to lugnet.cad.dat.models, lugnet.cad.ray)
 
  Re: Radiosity, brightness
 
If you're a fan of sky_sphere illumination, you could have just cranked the value a bit. It'll be near the bottom of ldraw_radiosity.inc, under these lines: #if ( LDRAW_RAD_LEVEL > 0) #if ( LDRAW_SKYSPHERE = 1 ) There will be a gradient value for (...) (20 years ago, 30-Jul-04, to lugnet.cad.ray)
 
  3450 Statue of Liberty (LDraw model)
 
Hi! I finally won my fight against POV-Ray's Radiosity settings and rendered my Statue of Liberty LDraw model: (URL) without Stud logo, this one already took >16hrs to render...) Comments? Nico. (20 years ago, 30-Jul-04, to lugnet.cad.ray)
 
  Re: Radiosity, brightness
 
(...) Ok, the last hours I was experimenting a little bit further and I came to a quite good result with Jeroen's ldraw_radiosity includes: - Color setting 1 (Jeroen) is too dark when there are no additional lights - Color setting 2 (Todd) is far (...) (20 years ago, 28-Jul-04, to lugnet.cad.ray)
 
  Re: Radiosity, brightness
 
(...) You could try some low level lights. Like rgb <0.1,0.1,0.1>. This seems to work for me sometimes. -Orion (20 years ago, 27-Jul-04, to lugnet.cad.ray)
 
  Re: Radiosity, brightness
 
hello, i guess you had better show us one of your .pov files that result in a 'dark' image. (URL) (20 years ago, 27-Jul-04, to lugnet.cad.ray, FTX)
 
  Radiosity, brightness
 
Hi! I'm experimenting with LDraw and povray for some weeks now and I'm quite impressed of the results. I downloaded Jeroen's Radiosity include files from (URL) (old version 2.3.1 because I like the more reflecting textures better) and I have to (...) (20 years ago, 27-Jul-04, to lugnet.cad.ray)
 
  Re: Special Effects in POV-Ray
 
(...) You can try particle systems such as this one by Chris Colefax (be sure to check the rest of his page too!) (URL) is also a Windows stand-alone freeware post-production app which you can use to better understand how particle systems work (or (...) (20 years ago, 26-Jul-04, to lugnet.cad, lugnet.cad.ray)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR