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 CAD / Ray-Tracing / *1992 (-20)
  Re: Color Definition for Dull Silver
 
(...) Like in sets (just listed a few, not all) 331 (URL) 332 (URL) 333 (URL) 334 (URL) 335 (URL) 371 (URL) (I've got 333 and 335 myself, and since I like to make LDraw copies of sets I have, I need the grey rubber color :-) The link to bricklink (...) (21 years ago, 23-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
[Not really a .cad.ray question, but it's a gray area, so I'm leaving the cross-post] (...) You might want to visit Peeron (or Clark's color pages), there is more than one color that fits your description. Apologies if you grabbed the color name (...) (21 years ago, 23-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) Yes the old style tyres (URL) and (URL) definitely came in light grey. ROSCO (21 years ago, 22-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) thoughts. - Are there any grey rubber parts? I can't think of any off the top of my head. - Maybe color 376? I definately want a number defined for this color since it is common enough to make using chrome unacceptible. (...) would make coming (...) (21 years ago, 22-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) thoughts. - Are there any grey rubber parts? I can't think of any off the top of my head. - Maybe color 376? I definately want a number defined for this color since it is common enough to make using chrome unacceptible. (...) would make coming (...) (21 years ago, 22-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) L3P has since January 20, 2001 used color 375 for gray rubber. (URL) special colors: 256: 256 + 16* 0 + 0 Black rubber 375: 256 + 16* 7 + 7 Gray rubber 494: 256 + 16*14 + 14 Electrical contacts (yellow) 383: 256 + 16* 7 + 15 Chrome 503: 256 + (...) (21 years ago, 22-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) I'm basing this color off of the color listed here: (URL) Don (...) Sorry, this is/was not intentional. -Orion (21 years ago, 22-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) Is this the same as the Peeron FlatSilver or DkFlatSilver colors? (URL) is it something not listed there? If it's not, which parts use it so those of us using opengl can get an idea of the specular qualities? Don PS. Why does all the (...) (21 years ago, 22-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) Pity we couldn't use it for grey rubber. Do we have a number for any other rubber color than black? Yellow and yellow is electric. (Yes I know, I suggested it...) Do we have any other special colors using the method of dither a color with (...) (21 years ago, 22-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Color Definition for Dull Silver
 
Based on some discussion off Lugnet, it has been decided that the color number for Dull (Brushed) Silver will be 375 (dithered color 7 and color 7). Michael said he'll update MLCad and I'm adding this to the lugnetcolors.inc file used by Jeroen's (...) (21 years ago, 22-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Attention! Cut your rendering time in half!!
 
(...) IrfanView does batch image processing and is available for free on windows. -Mike (21 years ago, 22-Sep-03, to lugnet.cad.ray)
 
  Detail on curved surfaces?
 
I'm working on a rendering that will feature surface detail on a sphere, similar to the way a cylinder (of opposing color) would intersect that sphere. At the moment, I'm using this basic format: #declare thingie = union { intersection { cylinder (...) (21 years ago, 19-Sep-03, to lugnet.cad.ray)
 
  Oli's Sculpture Pages LEGOLIZE-it.com moved to MOCpages.com
 
Hi there, I had to abandon (URL) LEGOLIZE-it.com> for (URL) legal reasons>. So my MOCs found a new home at (URL) This is a very nice space provided by Sean Kenney (thanks to him for offering this service!) because you cannot only see all of my (...) (21 years ago, 9-Sep-03, to lugnet.build.sculpture, lugnet.announce.moc, lugnet.cad.ray, FTX)  
 
  Re: Snowspeeder render on deviantART
 
(...) I love the addition of the lights under the grille tiles. Thanks for sharing! I'll spread the coolness over to .starwars John (21 years ago, 9-Sep-03, to lugnet.cad.ray, lugnet.starwars)
 
  Snowspeeder render on deviantART
 
I was on deviantART today looking at fantasy themed pictures when I struck me to search for Lego related art. After trolling through 400 some entries I found this: (URL) by Aaron Merriman. All I have to say is "Way Cool" -Orion (21 years ago, 8-Sep-03, to lugnet.cad.ray)  
 
  Re: Attention! Cut your rendering time in half!!
 
(...) Trevor, I couldn't resist, but... Did you consider the time and work required to bring it up in PSP etc and resize them? For a big lot of picture or for really complex models/scenes this may make sense because the time required for resizing a (...) (21 years ago, 7-Sep-03, to lugnet.cad.ray)
 
  Attention! Cut your rendering time in half!!
 
Alright! Now this works with anything- radiosity included. It actually makes a very low count look like a very high count(just use Jeroen de Haan's radio_1.inc). You will need some kind of image editing software capable of resizing images (if you (...) (21 years ago, 7-Sep-03, to lugnet.cad.ray)
 
  Re: trans black holes
 
"Tom Bozzo" <abozzo*nospam@midplains.net> wrote in message news:HKo0z5.204y@lugnet.com... (...) max (...) haan's (...) series. Try (...) it back (...) me. (...) v1 (...) The max_trace_level is in the 2.3 version. About the artifacts (or black (...) (21 years ago, 4-Sep-03, to lugnet.cad.ray)
 
  Re: LDraw Radiosity files version 2.3
 
Hi I suggest that focal blur settings should be inlined into the project. (URL) example: into the camera settings of the original pov file: #if (FOCAL_BLUR_SWITCH) focal_point <XX,YY,ZZ> //You have to set it aperture (APT) blur_samples (BLUS) #end (...) (21 years ago, 4-Sep-03, to lugnet.cad.ray)
 
  Re: trans black holes
 
(...) Increasing the value of max_trace_level did the trick for me. Setting it back to 5 (the usual default) reduced but did not eliminate the artifacts for me. Setting it to 20 (as in the Raves library IIRC) or 25 (in Jeroen de Haan's v1 radiosity (...) (21 years ago, 4-Sep-03, to lugnet.cad.ray, FTX)


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