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 CAD / Ray-Tracing / *1982 (-20)
  Re: Attention! Cut your rendering time in half!!
 
(...) IrfanView does batch image processing and is available for free on windows. -Mike (21 years ago, 22-Sep-03, to lugnet.cad.ray)
 
  Detail on curved surfaces?
 
I'm working on a rendering that will feature surface detail on a sphere, similar to the way a cylinder (of opposing color) would intersect that sphere. At the moment, I'm using this basic format: #declare thingie = union { intersection { cylinder (...) (21 years ago, 19-Sep-03, to lugnet.cad.ray)
 
  Oli's Sculpture Pages LEGOLIZE-it.com moved to MOCpages.com
 
Hi there, I had to abandon (URL) LEGOLIZE-it.com> for (URL) legal reasons>. So my MOCs found a new home at (URL) This is a very nice space provided by Sean Kenney (thanks to him for offering this service!) because you cannot only see all of my (...) (21 years ago, 9-Sep-03, to lugnet.build.sculpture, lugnet.announce.moc, lugnet.cad.ray, FTX)  
 
  Re: Snowspeeder render on deviantART
 
(...) I love the addition of the lights under the grille tiles. Thanks for sharing! I'll spread the coolness over to .starwars John (21 years ago, 9-Sep-03, to lugnet.cad.ray, lugnet.starwars)
 
  Snowspeeder render on deviantART
 
I was on deviantART today looking at fantasy themed pictures when I struck me to search for Lego related art. After trolling through 400 some entries I found this: (URL) by Aaron Merriman. All I have to say is "Way Cool" -Orion (21 years ago, 8-Sep-03, to lugnet.cad.ray)  
 
  Re: Attention! Cut your rendering time in half!!
 
(...) Trevor, I couldn't resist, but... Did you consider the time and work required to bring it up in PSP etc and resize them? For a big lot of picture or for really complex models/scenes this may make sense because the time required for resizing a (...) (21 years ago, 7-Sep-03, to lugnet.cad.ray)
 
  Attention! Cut your rendering time in half!!
 
Alright! Now this works with anything- radiosity included. It actually makes a very low count look like a very high count(just use Jeroen de Haan's radio_1.inc). You will need some kind of image editing software capable of resizing images (if you (...) (21 years ago, 7-Sep-03, to lugnet.cad.ray)
 
  Re: trans black holes
 
"Tom Bozzo" <abozzo*nospam@midplains.net> wrote in message news:HKo0z5.204y@lugnet.com... (...) max (...) haan's (...) series. Try (...) it back (...) me. (...) v1 (...) The max_trace_level is in the 2.3 version. About the artifacts (or black (...) (21 years ago, 4-Sep-03, to lugnet.cad.ray)
 
  Re: LDraw Radiosity files version 2.3
 
Hi I suggest that focal blur settings should be inlined into the project. (URL) example: into the camera settings of the original pov file: #if (FOCAL_BLUR_SWITCH) focal_point <XX,YY,ZZ> //You have to set it aperture (APT) blur_samples (BLUS) #end (...) (21 years ago, 4-Sep-03, to lugnet.cad.ray)
 
  Re: trans black holes
 
(...) Increasing the value of max_trace_level did the trick for me. Setting it back to 5 (the usual default) reduced but did not eliminate the artifacts for me. Setting it to 20 (as in the Raves library IIRC) or 25 (in Jeroen de Haan's v1 radiosity (...) (21 years ago, 4-Sep-03, to lugnet.cad.ray, FTX)
 
  Re: trans black holes
 
(...) One thing i found helps to eliminate these artifacts is to increase the max trace level. Assuming you are using the most recent version of j de haan's radiosity files, this is quite easy. Its the fifth option in the series. Try 5 like it (...) (21 years ago, 3-Sep-03, to lugnet.cad.ray)
 
  trans black holes
 
take a look at this render below. (URL) the dark area behind and below the scoops behind the canopy. There is a trans red tile back there, that itself looks (ok?) But notice the white tiles below it. This is an annoying effect that I routinely (...) (21 years ago, 3-Sep-03, to lugnet.cad.ray)
 
  Re: Submit your pictures for LEGOWORLD 2003
 
so being an attendee is not important. -tk "jeroen de haan" <info@digitalbricks.nl> wrote in message news:HKLuM5.1o7s@lugnet.com... (...) recently (...) think (...) related (...) (21 years ago, 2-Sep-03, to lugnet.cad.ray)
 
  Re: Submit your pictures for LEGOWORLD 2003
 
"Mike Thorn" <buachaille@neo.rr.com> wrote in message news:5.2.1.1.0.20030....rr.com... (...) Hi Mike, There will be no filtering pictures; as long as they are Lego/LDraw related they will be shown, even if they are MLcad screen dumps. It must be a (...) (21 years ago, 2-Sep-03, to lugnet.cad.ray)
 
  Re: Submit your pictures for LEGOWORLD 2003
 
Cool! I know I'm hardly up there with the 'big boys' as far as fancy rendering techniques, but I had a model that I'd been working on rendering recently that I thought looked half-decent. So I uploaded it. Hope you don't think it looks awful. ;-) (I (...) (21 years ago, 2-Sep-03, to lugnet.cad.ray)
 
  Submit your pictures for LEGOWORLD 2003
 
Hi all, This year I will setup a computer with a slide show of LDraw/POV pictures. I did this last year and it was a great succes. So here is the deal: I set up a ftp site where you can upload your pictures. The adress is: ftp.digitalbricks.nl login (...) (21 years ago, 2-Sep-03, to lugnet.cad.ray)
 
  Piano MOCs
 
over the weekend, while stuck for .space ideas, visions of music and keyboards kept coming to me in daydream. Lucky for us all, I was able to realize my ideas in the form of a plethora of pianos... the upright (URL) player (URL) the grand (URL) if (...) (21 years ago, 2-Sep-03, to lugnet.town, lugnet.announce.moc, lugnet.cad.ray, lugnet.build) !! 
 
  Official LEGO Color Chart
 
Thanks to Jake and TLC, we just posted an official LEGO color chart, with RGB, CMYK, and Pantone colors, and a danglish name! Take a look: (URL) will be working in the next few weeks with LDraw to associate each of these colors with our current (...) (21 years ago, 30-Aug-03, to lugnet.announce, lugnet.cad, lugnet.db.brictionary, lugnet.cad.dev, lugnet.cad.ray) !! 
 
  Re: LDraw Radiosity files version 2.3
 
(...) And just like that its all good again. Thanx! (21 years ago, 27-Aug-03, to lugnet.cad.ray)
 
  Re: LDraw Radiosity files version 2.3
 
(...) Ok, found the error. On line 104, the error line, change: if (LDRAW_MTL>0) to #if (LDRAW_MTL>0) and everything should work fine. -Orion (21 years ago, 27-Aug-03, to lugnet.cad.ray)


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