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 CAD / Ray-Tracing / *1572 (-20)
  How do I make the walls?
 
I know I could make a mesh of triangles, but I want it to fit exactly in the cut surface, without possible rounding errors: union { cylinder { <0,-12,0>, <0,-18,0>, 6 open } cylinder { <0,-12,0>, <0,-20,0>, 4 open } disc { <0,-20,0>, <0,1,0>, 8, 4 } (...) (22 years ago, 9-Dec-02, to lugnet.cad.ray)
 
  Bumpy colors?
 
A while back, Amnon Silverstein came up with a cool way to render the rough texture of slope bricks with inlined L3P code: (URL) played around with this a little, but I always run into a snag when trying to incorporate the texture into parts; I (...) (22 years ago, 5-Dec-02, to lugnet.cad.ray)
 
  Re: L3PAO does not work with LGEO
 
(...) (22 years ago, 4-Dec-02, to lugnet.cad.ray)
 
  Re: L3PAO does not work with LGEO
 
Heu? Opened the lg_color.inc in a text-editor and added the line: #version 3.5 before #include "colors.inc" and the line: #version 3.0 after it. Like it said...? "Jeroen de Haan" <info@digitalbricks.nl> schreef in bericht (...) (22 years ago, 28-Nov-02, to lugnet.cad.ray)
 
  Re: L3PAO does not work with LGEO
 
In lugnet.cad.ray, Jaco van der Molen writes: ... (...) Jeroen (22 years ago, 28-Nov-02, to lugnet.cad.ray)
 
  Re: L3PAO does not work with LGEO
 
(...) Yes. (...) Yes. (...) It did. Thanks! Things work for me now. I also did this (URL) (22 years ago, 28-Nov-02, to lugnet.cad.ray)
 
  Re: smooth_triangle algorithmizer?
 
(...) That would be greatly appreciated! Dave! (22 years ago, 28-Nov-02, to lugnet.cad.ray)
 
  Re: smooth_triangle algorithmizer?
 
(...) I can send you a non corrupted version of the file tomorrow if you'd like. -Orion (22 years ago, 28-Nov-02, to lugnet.cad.ray)
 
  Re: smooth_triangle algorithmizer?
 
(...) Well, I downloaded mesh.zip, but WinZip 8.1 is telling me that it's not a valid archive. Any guesses? Thanks again. Dave! (22 years ago, 28-Nov-02, to lugnet.cad.ray)
 
  Re: L3PAO does not work with LGEO
 
(...) Well, I don't know the exact nature of this problem. I think it is some registry thing because I run both versions of POV-Ray on my computer and L3PAO still thinks POV-Ray isn't installed :-( You can either live with it or delete 3.5 and (...) (22 years ago, 27-Nov-02, to lugnet.cad.ray)
 
  Re: L3PAO does not work with LGEO
 
Here is the link to fixing LGEO with POV 3.5 problem. (URL) (22 years ago, 27-Nov-02, to lugnet.cad.ray)
 
  Re: L3PAO does not work with LGEO
 
(...) Jaco travi's solution to downgrade is the BEST option for most people. L3PAO does not PLAY well with POV-Ray 3.5 right now. There is a way to FORCE L3PAO to play with POV 3.5 but you must manually edit some files. Search his forum for POV 3.5 (...) (22 years ago, 27-Nov-02, to lugnet.cad.ray)
 
  L3PAO does not work with LGEO
 
A little late reaction to this post of 6-9-2002: "travis" <phree@attbi.com> schreef in bericht news:H21DCD.n1L@lugnet.com... (...) I am just (trying) to start using LGEO and have POV 3.5. I have the same problem as Mark and I know the solution from (...) (22 years ago, 27-Nov-02, to lugnet.cad.ray)
 
  Re: smooth_triangle algorithmizer?
 
(...) Hi Kevin-- Thanks for the link! I hadn't seen your reply until now, or I would have thanked you sooner. I'll experiment with this app when I get home. Dave! (22 years ago, 26-Nov-02, to lugnet.cad.ray)
 
  Re: Star Wars related wallpaper
 
Thanks. The links have been fixed. The 800x600 render was the original version. It's been replaced now. I did use the radiosity feature. Great as it is, radiosity will kill rendering time. The 1024x768 took 12 hr. 15 min 8 sec. Probably would have (...) (22 years ago, 20-Nov-02, to lugnet.cad.ray, lugnet.starwars)
 
  Re: Star Wars related wallpaper
 
Travis, Nice! I really like the individual renders of the Tie-Pod. I had to poke around to get the link to work right from the Wallpapers page though. Did you use the POV radiosity feature? My jaw drops each time I see renders using it; some day (...) (22 years ago, 19-Nov-02, to lugnet.cad.ray, lugnet.starwars)
 
  Star Wars related wallpaper
 
Go to the "Wallpaper" section. Opinions welcome. Travis Dickinson (URL) (22 years ago, 19-Nov-02, to lugnet.cad.ray, lugnet.starwars)
 
  Re: BIG Technic Brick
 
Here's a deep link to the pic : ) (URL) <jmantor@nycap.rr.com> wrote in message news:H5nH8B.4IK@lugnet.com... (...) ((URL) and tweaked it a little bit to match my other scaleX bricks. I rendered it (...) (22 years ago, 16-Nov-02, to lugnet.cad, lugnet.cad.ray, lugnet.org.us.lucny)
 
  Re: BIG Technic Brick
 
I took Wayne Sardullo's design ((URL) tweaked it a little bit to match my other scaleX bricks. I rendered it with the axle holes a contrasting color for clarity. PLMKWYT (URL) (22 years ago, 16-Nov-02, to lugnet.cad, lugnet.cad.ray, lugnet.org.us.lucny)
 
  Re: Teardrops
 
(...) I gave this a shot... I pretty familiar with bezier curves from using them in CorelDraw, so I used a bezier_spline. Basically, for every segment you want, you create 4 points. The first and last points are the endpoints of the segment, and the (...) (22 years ago, 14-Nov-02, to lugnet.cad.ray)


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