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 CAD / Ray-Tracing / *1442 (-20)
  Re: Weird Logo Issue at L3P Quality Level 3
 
(...) Something about MLCad that's worth noting is that fact that when you add a new part is uses the same rotation matrix as the part above it. Therefore, if you mirrored the part above the part you just added, the part you added is mirrored as (...) (22 years ago, 6-Sep-02, to lugnet.cad.ray, lugnet.cad.mlcad)
 
  Re: part swap
 
any suggestions? "travis" <phree@attbi.com> wrote in message news:H1uGDs.Byq@lugnet.com... (...) (22 years ago, 6-Sep-02, to lugnet.cad.ray)
 
  Re: Weird Logo Issue at L3P Quality Level 3
 
(...) Hmmm, I am trying to understand what you are stating here as applies to parts authoring. I get it if you mean that someone manually mirrored aspects of the DAT file without regard to how the stud would turn out at L3P quality level 3 -- so I (...) (22 years ago, 6-Sep-02, to lugnet.cad.ray)
 
  Re: Weird Logo Issue at L3P Quality Level 3
 
(...) I hope this was understood to be a joke. I love all you crazy CAD guys! (...) Indeed it does. A thousand thanks. I suppose this means there was indeed an error in the matrix locating the stud file (the subpart in directory P), right? This (...) (22 years ago, 6-Sep-02, to lugnet.cad.ray)
 
  Re: Weird Logo Issue at L3P Quality Level 3
 
(...) matrix that represents that stud is mirrored (meaning either 1 or 3 of the axes are flipped). You should get the same problem if you render both of the classic space wing pieces. One of them will have correct logos, the other won't, because (...) (22 years ago, 6-Sep-02, to lugnet.cad.ray)
 
  Re: Weird Logo Issue at L3P Quality Level 3  [DAT]
 
(...) Hi Richard, Do not blame Lars. Look at the contents of the 4869.dat file and try to replace this line 1 16 0 0 -52 1 0 0 0 0 1 0 1 0 stud.dat by this line 1 16 0 0 -52 1 0 0 0 0 -1 0 1 0 stud.dat Does this solve your problem? Friendly, Damien (22 years ago, 6-Sep-02, to lugnet.cad.ray)
 
  Weird Logo Issue at L3P Quality Level 3
 
Hey Y'all: If you render the element 4869.dat with L3PAO quality level 3, as far as I can see you get the logo reversed. Other elements render fine. See: (URL) the aforementioned jet engine insert rendered next to a 2x2 round brick. The logo is (...) (22 years ago, 5-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
"travis" wrote... (...) No, I just made a POV file with the objects and the camera for the talented POV artists to play with. They have come up with fantastic settings for colors and lights. And yes, I hope to include some of these in the next L3P. (...) (22 years ago, 5-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
i do see what you mean. it seems as if my colors are always a little dark using the lgeo librarys, but the detail makes up for it, and photoshop usually gets it to where i can live with it. -tk "Fredrik Glöckner" <fredrigl@math.uio.no> wrote in (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
no, its been renamed the autokickasstweak button. seriously I want a step by step tutorial on this image. I like how the shadows are so dull, the seems are invisible, subtle reflections, depth of field, could I go on and on... hell yeah. I'd pay for (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
(...) I don't think I said that. At least it was not my intension. What I meant to say was that the standard colour/surface definitions in L3P / LGEO need some tweaking to get those results. Fredrik (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
Beatiful.... So.. Is there a new version of L3P coming up with a "realistic" switch? :) THL (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
Fantastic renderings ! Both ! The Brazil 3D-Studio and the POV-Ray. Now the question is: how can we "normal" users (without Silicon graphic equipment ;-) ) make SO NICE renderings ?! For example I'm using ML-Cad, L3PAO, LGEO parts library and (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: LGEO orientation problem
 
(...) Depends on what part it is and how it was oriented wrongly. For example, for the 6536 "Crossblock", I added a rotate statement to the very end of the declaration of "lg_6536" in the file "lg_6536.inc" from LGEO. You'll find that the (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: LGEO orientation problem
 
how do you add the rotate statement or reposition a piece that is incorrectly oriented? -tk "Fredrik Glöckner" <fredrigl@math.uio.no> wrote in message news:qrdit2u7p7x.fsf....uio.no... (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
(...) renderings is to work more on the surface/colour definition within POV-Ray. The one which are the default from LGEO or L3P are probably not the optimal ones. With all due respect to the authors, of course! I don't mean to belittle their work, (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  part swap
 
how do you remedy library problems with lgeo? I just noticed that my part 3939 is being rendered as part 3942. Also my part 73435 is rendered 180 degrees off axis. -tk (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
what does this mean? Then I ran it through L3P: (...) Does this have something do with the lighting? -tk "Lars C. Hassing" <lch@ccieurope.com> wrote in message news:H1u4vC.793@lugnet.com... (...) to quality. (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
"Trond Hasse Lie" wrote... (...) Yes, truly amazing! But now have a look at what POV can do... ("with a little help from my fiends" :-) I started 3 1/2 years ago but never finished building the 2556 in LDraw (URL) I grabbed the Ferrari by Kenneth (...) (22 years ago, 2-Sep-02, to lugnet.cad.ray)
 
  Re: lgeo library
 
success. thanks for all you guy's help. Now if i could find some tutorials on lighting and camera. check out the side by side comparison that I posted. (URL) (22 years ago, 2-Sep-02, to lugnet.cad.ray)


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