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 CAD / Ray-Tracing / *1357 (-20)
  Re: Trouble with POV 3.5
 
(...) I loaded POVRAY 3.5 and started using it to render my LDraw designs and noticed right away that it is slower on my machine and it leaves areas of the render with an odd color and fuzzyness to the image. in some areas it is almost transparent. (...) (22 years ago, 24-Jul-02, to lugnet.cad.ray)
 
  Re: Trouble with POV 3.5
 
(...) Unfortunately, the POV dev team has a history of breaking backwards compatability in their revisions. Think back to how they mutilated the halo feature of 3.0 when they introduced media in 3.1. Their goal is to force everyone to use the latest (...) (22 years ago, 24-Jul-02, to lugnet.cad.ray)
 
  Re: Trouble with POV 3.5
 
<snip> (...) Why are we trying to use Pov 3.5? What is computer user's *NEED* to have the latest and greatest? Does Pov 3.5 provide the LDraw rendering community anything NEW that 3.1 did not? Why go thru all the headaches of learning 3.5 when 3.1 (...) (22 years ago, 24-Jul-02, to lugnet.cad.ray)
 
  Re: Trouble with POV 3.5
 
(...) Yeah, it has something to do with POV-Ray switching "versions" before loading colors.inc. I tried to delete the lines but didn't help much. Think Lars has to change the code in L3P a bit. I also expierenced errors in MegaPOV after installing (...) (22 years ago, 24-Jul-02, to lugnet.cad.ray)
 
  Trouble with POV 3.5
 
Is anyone else having trouble getting POV-Ray 3.5 to work? I got some sort of error about macros in the colors.inc file. What does that mean and is there something I can do to fix it. In the meantime, I have just gone back to 3.1. (22 years ago, 24-Jul-02, to lugnet.cad.ray)
 
  LD4DModeler 1.0 Beta 2 Available, finally :)
 
I've finally manage to finish and upload beta 2. Main changes are: Rewritten joint manager Improved player Improved Control manager Rewritten 3DPreview (faster with less memory, what would one want more :) Improved 3DPreview properties Improved (...) (22 years ago, 12-Jul-02, to lugnet.cad, lugnet.cad.ray, lugnet.announce, lugnet.cad.dev)
 
  Re: Stop everything and get POV-RAY 3.5!!!
 
"Eduardo Vazquez Harte" <eduvazhar@terra.es> skrev i meddelandet news:GyzM4I.Jzr@lugnet.com... (...) Thanks for telling us, I thought they'd never get to the release, and downloading 8 MB once a week was not an option for me... BTW, I have the link (...) (22 years ago, 9-Jul-02, to lugnet.cad.ray)
 
  Re: Stop everything and get POV-RAY 3.5!!!
 
Found one vague issue allready :( Using 3.1 you could render any .pov and it would automaticly look for an povray.ini file in the same directory as the .pov to use for settings. With 3.5 this seems not to be the case anymore. I've found out you can (...) (22 years ago, 10-Jul-02, to lugnet.cad.ray)
 
  Re: Stop everything and get POV-RAY 3.5!!!
 
(...) Hi Eduardo, Version 3.5 is the long-awaited new version including many changes. Have you tested L3P compatibility? Damien (22 years ago, 10-Jul-02, to lugnet.cad.ray)
 
  Stop everything and get POV-RAY 3.5!!!
 
Hi all, Yes is out finally the latest one and is officially out is a most have if you use pov-ray of course so go to www.pov-ray.org and get it oh they have changed the site it looks cool now. CU must get it. Eduardo (22 years ago, 9-Jul-02, to lugnet.cad.ray)
 
  Re: SPIFF'S HYPER FREEM DRIVE MALFUNCTIONS! THE SCUM BEINGS CLOSE IN!
 
Ah, a new wallpaper image. :) Thanks. -Joel (...) (22 years ago, 7-Jul-02, to lugnet.build, lugnet.cad.dat.scenes, lugnet.cad.ray, lugnet.general, lugnet.space)
 
  Re: SPIFF'S HYPER FREEM DRIVE MALFUNCTIONS! THE SCUM BEINGS CLOSE IN!
 
(...) Looks good! I feel sorry for the spiffcraft. Nice scene- inspipered no doubt by Spaceman Spiff. John kruer (22 years ago, 7-Jul-02, to lugnet.build, lugnet.cad.dat.scenes, lugnet.cad.ray, lugnet.general, lugnet.space)
 
  SPIFF'S HYPER FREEM DRIVE MALFUNCTIONS! THE SCUM BEINGS CLOSE IN!
 
1024x768 266kb (URL) 159kb (URL) me what you think. :-) -Jon -- | The Shipyard - (URL) My Lego Creations - (URL) Attack of the Bricks - (URL) (22 years ago, 7-Jul-02, to lugnet.build, lugnet.cad.dat.scenes, lugnet.cad.ray, lugnet.general, lugnet.space) ! 
 
  Re: Aspect ratio (via L3P)
 
(...) That would work fine for me. Andy (22 years ago, 4-Jul-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
rmelkert wrote... (...) Yes, I would place the #include where the lights would have been. (...) No. (...) Yes, but it may be convenient to have separate files for different purposes. /Lars (22 years ago, 30-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
Andrew Westrate wrote... (...) Nice looking camera. And good idea with a cameraman. Your camera has a lens angle of 44 degrees and an aspect ratio of 3/2. How should L3P extract that information? Perhaps by putting the pyramid into a subfile, then (...) (22 years ago, 30-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
(...) Awesome. (...) These are the only variables I can think of. I think it might also be useful to expose the formulas for determining the camera and light positions via macros, but I can't think of any real-world needs at the moment. (...) Well, (...) (22 years ago, 29-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
I've must have overseen the lights issue, sorry :) with the -il param do you be inserted on the location you ordinairy insert the generated light information? is the location of the light objects critacal? Elseway you could use the include before (...) (22 years ago, 29-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)  [DAT]
 
(...) Great! (...) After reading your post, I use the 2nd approach (the view pyramid) to specify the location and orientation of the camera. Here's the file I use (the cylinder is just a placeholder): 0 POV-Ray Camera Shortcut 0 Name: Camera1.dat 0 (...) (22 years ago, 29-Jun-02, to lugnet.cad.ray)  
 
  Re: Aspect ratio (via L3P)
 
rmelkert wrote... (...) You can already specify -lg/-lc multiple times (see l3p.txt :-) (...) How about -il<filename> include file in stead of default lights /Lars (22 years ago, 28-Jun-02, to lugnet.cad.ray)


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