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 CAD / Ray-Tracing / *1312 (-10)
  How can I hide an object in a frame?
 
I'm making an animation where I need to hide pieces of a trains as they pass the end of a track "just like in simcity games" How can I tell pov-ray to hide a piece when it gets to <0,0,-2800> if the trains goes from <0,0,300> and it ends at (...) (22 years ago, 17-Jun-02, to lugnet.cad.ray)
 
  Thankyouthankyouthankyou! Re: Omitting DAT-code from POV output files?
 
(...) Ah-ha! This bit is the part that was messing me up! I wasn't leading the LDraw lines with the 0 character. Now the part converts to a 4.5K .pov file! Thank you very much for helping me work this out! Dave! (22 years ago, 13-Jun-02, to lugnet.cad.ray)
 
  Re: Omitting DAT-code from POV output files?
 
(...) I think this is what you want to do: 0 File header 0 L3P IFPOV 0 POV-Ray version of file goes here .... 0 L3P ELSEPOV 0 Ldraw version of file goes here .... 0 L3P ENDPOV 0 End of file 0 Andy (22 years ago, 12-Jun-02, to lugnet.cad.ray)
 
  Re: Clipping
 
(...) Thanks Anders! I've been playing around with it for a few days and I think I now have a grasp of the basics. At this point I'm on to screwing up bigger and more complicated POVRay objects. Here's what I've come up with so far (WARNING: (...) (22 years ago, 12-Jun-02, to lugnet.cad.ray)
 
  Omitting DAT-code from POV output files?
 
Now that I've made my first baby steps into the wild world of inlined POV-Ray code, I have a whole fleet of brand new dumb questions to ask, so here goes the first one: I've created a clone part in POV-Ray, the .pov file for which is somewhere (...) (22 years ago, 12-Jun-02, to lugnet.cad.ray)
 
  Re: Clipping
 
"Dave Schuler" <orrex@excite.com> skrev i meddelandet news:GxI4LG.Mq6@lugnet.com... (...) 'clipped_by' is almost the same as a CSG 'difference', ie. it modifies the object, but doesn't generate surfaces on the cut part. 'bounded_by' is a hint to (...) (22 years ago, 10-Jun-02, to lugnet.cad.ray)
 
  Re: Clipping
 
(...) Cool--thanks for the info. This'll give me something else to play with. Dave! (22 years ago, 11-Jun-02, to lugnet.cad.ray)
 
  Re: Clipping
 
(...) It will render only those parts which are common in both shapes, everything else is discarded. (...) It is my understandment that using bounded_by preserves the surface of the bounding object. The simpler object is assumed to bound, ie. cover (...) (22 years ago, 11-Jun-02, to lugnet.cad.ray)
 
  Clipping
 
Could someone tell me if I understand the "clipped_by" function in POV-Ray correctly? As I see it, if I do something like: sphere {<0,0,0>,2 clipped_by {box <0,0,0>,<1,1,1>} will it only display those portions of the 2-radius sphere that fit within (...) (22 years ago, 10-Jun-02, to lugnet.cad.ray)
 
  Re: can anyone help me on making a curve spline please?
 
I think you should check the following tutorial: (URL) where you should have downloaded the spline.mcr See ya Rui Martins (...) layout but (...) around the track here is last spline code I used (...) "spline.mcr" (...) (22 years ago, 4-Jun-02, to lugnet.cad.ray)


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