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 CAD / Ray-Tracing / *1292 (-20)
  Re: Cloth Cape?
 
Don Heyse <dheyse@hotmail.spam....away.com> wrote in message news:GwtsIr.F91@lugnet.com... (...) Yikes, thats a little complicated for me( or actualy it looks complicated,I just scanned over it.) (...) Interesting, I'll have to look at that more. (...) (22 years ago, 30-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Cloth Cape?
 
Don Heyse <dheyse@hotmail.spam....away.com> wrote in message news:Gwtt65.HK1@lugnet.com... (...) Ugh! I must be losing my memory! now I remember- there are 3 or 4 cloth related programs listed in the links at www.povray.org/links/ Thank You for (...) (22 years ago, 30-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Newbie having trouble ray tracing MLCad models
 
(...) In response to comments about 8x3 filenames, I wanted to give a few pointers. I use L3P (the DOS program), so I have to use 8x3 names. However, often I name my files something longer than 8 characters. when I want to render one, I merely (...) (22 years ago, 30-May-02, to lugnet.cad.ray)
 
  Re: Newbie having trouble ray tracing MLCad models
 
(...) Yup! That IS the problem. If you want to use the automatic feature of L3PAO (in which it render the image after it converts it) you NEED TO keep the old DOS 8.3 file naimg format. That format is: 8 alpha-numeric characters followed by a '.' (...) (22 years ago, 30-May-02, to lugnet.cad.ray)
 
  Re: Newbie having trouble ray tracing MLCad models
 
(...) I don't know, but it looks like the name of the input file contains whitespaces. This is a known source of errors. To be on the safe side, I always stick to the old 8.3 DOS naming format. Good luck. /Tore (22 years ago, 30-May-02, to lugnet.cad.ray)
 
  Newbie having trouble ray tracing MLCad models
 
I need help. I am to ray-tracing Lego models. I haven’t done ray tracing for about 7-8 years, and want to ray-trace the models I created in MLCad. I have installed L3P, L3PAO, and POVRAY onto my computer. Everything seems to work fine with L3PAO (...) (22 years ago, 30-May-02, to lugnet.cad.ray, lugnet.loc.us.ny.ny)
 
  Newbie having trouble ray tracing MLCad models
 
I need help. I am to ray-tracing Lego models. I haven’t done ray tracing for about 7-8 years, and want to ray-trace the models I created in MLCad. I have installed L3P, L3PAO, and POVRAY onto my computer. Everything seems to work fine with L3PAO (...) (22 years ago, 30-May-02, to lugnet.cad.ray, lugnet.loc.us.ny.ny)
 
  Re: "Tore's" boxes, special file naming instructions
 
(...) After a year or so of thinking - well I have thought of other things, too :) - I have come to a decition that suits me and my needs. I work with large .DAT models (Datsville) and I mainly use my own utilities towards L3Lab and L3P. I suppose (...) (22 years ago, 30-May-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Cloth Cape?
 
(...) What'd br *really* neat is the cape in 8010 Darth Vader set. Anyone up for that one? 8?) ROSCO (22 years ago, 30-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Tilting the camera
 
(...) Thanks, I guess it's ROLL then. (...) Hm, first vote for CCW. Why? (...) I agree, see also (URL) Modifying both SKY and RIGHT seems to do the job for me: (...) Nope, sorry - it doesn't work if you look at the model from +x, e.g. with -cg30,90 (...) (22 years ago, 30-May-02, to lugnet.cad.ray)
 
  Re: Cloth Cape?
 
"Gary Blessing" <blessing@icefog.net> wrote in message news:Gwp72o.Bv6@lugnet.com... (...) I once did a simple cape as a DAT so I could put it on Darth Maul for a desktop when I was working on the head part. I just slapped some quads together in (...) (22 years ago, 29-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Cloth Cape?
 
(...) Given their small size, they will pretty much always look the same when used on a standing minifig (assuming there are no obstructions). They could presumably just be modeled like any other part in the shape they form when worn. You would of (...) (22 years ago, 28-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Cloth Cape?
 
(...) I take it back. This looks fairly POV specific. (URL) (22 years ago, 28-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Cloth Cape?
 
(...) Hmm, draping software, that'd be garment industry CAD software. Brings back memories... I don't know of anything Ldraw or POV specific, but here's some nice reading on the subject. (URL) an article with pointers to source code and an (...) (22 years ago, 28-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Tilting the camera
 
"Lars C. Hassing" <lch@ccieurope.com> skrev i meddelandet news:Gwqr3t.L63@lugnet.com... (...) says: (...) I can imagine 'tilting' or 'slanting' both sideways and forwards/backwards. ROLL, PITCH and YAW are unambiguous. Imagine the camera sitting in (...) (22 years ago, 27-May-02, to lugnet.cad.ray)
 
  Re: Tilting the camera
 
Travis Cobbs wrote... (...) I noticed Sproat calls it roll: "How to roll the camera", but he also says: "I'm really talking about tilting the camera to one side." And to me (being a non-English-native) roll is more ambiguous than tilt. Anyone else ? (...) (22 years ago, 26-May-02, to lugnet.cad.ray)
 
  Cloth Cape?
 
Hello Folks, I'm doing a comic style lego book with pov-ray and need a cloth cape. So my question is: Has anyone figured out a way to do the cloth capes in Ldraw or POV?? Thanks In Advanced! Gary (22 years ago, 26-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Tilting the camera
 
In the DirectX SDK they speak off: Yaw around the y-axis Pitch around the x-axis Roll around the z-axis Roland (...) (22 years ago, 22-May-02, to lugnet.cad.ray)
 
  Re: Tilting the camera
 
(...) That's what I would call it. (...) Since most people are more familiar with clocks than polar coordinates, it makes sense that positive would rotate the camera clockwise. (Of course, this "rotates" the scene counterclockwise, but hey.) (...) I (...) (22 years ago, 22-May-02, to lugnet.cad.ray)
 
  Re: Tilting the camera
 
(...) Sproat called it Roll in his tutorial. (URL)And should a negative angle be a tilt to the left or to the right ? Hmmm, according to the picture in the tutorial, this makes the camera roll to the right: #declare ROLL = 30; sky vrotate(-y, (...) (22 years ago, 22-May-02, to lugnet.cad.ray)


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