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 CAD / Ray-Tracing / *1192 (-10)
  Problem with Seam Width
 
I have what will hopefully be an easy question about changing the seam width. I used L3PAO to create a .pov file a few nights ago. When I change the #declare SW = 1; line in the .pov file, the seam width gets larger or smaller depending on what I (...) (23 years ago, 22-Feb-02, to lugnet.cad.ray)
 
  Re: POV-ray question
 
This depends on what images you have been looking at. There are 2 ways that I know of creating the instruction-like images. 1) Use the keyword 'shadowless' on the light_sources in POV or 2) Use something called MEGA-POV which is an add-on to POV-Ray (...) (23 years ago, 21-Feb-02, to lugnet.cad.ray)
 
  POV-ray question
 
How do you setup lighting for a pov-ray scene (using anton raves povray library) so that you get those "inastruction-like" images people have been making lately? (23 years ago, 20-Feb-02, to lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
Steve Bliss wrote... (...) It's OK with me to use e.g. "0 IFDEF L3PPOV" The POV code is (or can be) L3P related. As an example of that see e.g. Chuck Sommerville's minifig head (URL) >Or is the current situation considered adequate (...) Right! We (...) (23 years ago, 21-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) I made some heads using inline POV code: (URL) (23 years ago, 20-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) Actually a cheap fix that *almost* works is to go into the printed head file (such as 3626bp05.dat) and rip out anything that's not color 0. ie. gut everything but the printing. Then paste in 3626.dat instead of s\3626bs01.dat. This will slap (...) (23 years ago, 20-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) It's not something that can, or needs to be, fixed. Only surfaces drawn with primitive files[1] can be curved in POV-Ray[2]. The patterned area of the minifig faces are not drawn with the cylinder primitives, so they come out faceted. Steve 1) (...) (23 years ago, 20-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
"Steve Bliss" <partsref@yahoo.com> wrote in message news:n6h77ug2idkrqil...4ax.com... (...) Yeah. Hey if we could solve the centering and rotation problem with a table, couldn't we run converters to Anton Raves' library? Would this project be too (...) (23 years ago, 20-Feb-01, to lugnet.cad.dev, lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Inline POV-Ray code?
 
(...) Just a guess, but I don't think all the printed heads exist in the LGEO parts, so l3p can't substitute that way. And they probably don't use the cylinder primitives because of the printed faces, so once again l3p can't substitute. I suppose (...) (23 years ago, 20-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) Yes, there are plans for this. My current issue is with the syntax being used. I'd rather use general 0 IF ... 0 ELSE ... 0 ENDIF meta-statements, rather than the 0 L3P meta-statements. (...) It seems like LGEO is pretty static now. Lutz is (...) (23 years ago, 20-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)


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