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 CAD / Ray-Tracing / *1162 (-20)
  Is there anyway to know the estimate time in POV-RAY?
 
How can i know how much time will take to render XYZ.POV file? (23 years ago, 3-Feb-02, to lugnet.cad.ray)
 
  Re: How to add own parts to LGEO?
 
(...) Thanks, Steve! I'll try that; the POV-Ray code had been finished by now (pictures are on our site for anyone interested). The bytes of L2P_ELMT were driving me mad... Regards & thanks a lot, Vincent Project group site: (URL) (23 years ago, 3-Feb-02, to lugnet.cad.ray)
 
  Re: Solution
 
Willy, Thanks for the info. I tried it and it works like a champ in Bryce 5. I will probably be writing a little command line script to automagically do the conversions for me. However, there is one thing I do not know how to deal with. When the (...) (23 years ago, 3-Feb-02, to lugnet.cad, lugnet.cad.ray)
 
  Brickcaster Web page: New building animations
 
My classic space page has dramatically changed. This is my last attempt to produce online light-weight and yet high quality building instructions. This my new standard for future original creations. (URL) anyone knows how to modify the javascript to (...) (23 years ago, 2-Feb-02, to lugnet.cad.ray, lugnet.space, lugnet.announce.moc)
 
  Re: How to add own parts to LGEO?
 
(...) Hi, Vincent! (...) Sorry, I can't help you there. I'm not very knowledgeable on the workings of LGEO... BUT, you don't need to hack into LGEO to get the effect you want. If you've create your parts as both LDraw .dat files and POV-Ray files, (...) (23 years ago, 1-Feb-02, to lugnet.cad.ray)
 
  Re: DAT files to Bryce 5???
 
hi rick, (...) we solved this problem nearly a year ago. have a lock at the thread below: (URL) hesitat to contact me if you have further questions. bye, willy (23 years ago, 31-Jan-02, to lugnet.cad.ray)
 
  How to add own parts to LGEO?
 
Hi people, can anyone tell me how to add my own POV-Ray brick files to LGEO, so my .dat files will be automatically converted to my .inc files when using L3P? I was unable to work out the file format of L2P_ELMT.TAB. (I read a suggestion earlier (...) (23 years ago, 24-Jan-02, to lugnet.cad.ray)
 
  Re: Request for Comment on my L3P camera tutorial
 
(...) I'm not entirely sure. It's actually a line segment with an emplied endpoint of <0,0,0>. I tried to duplicate the math that went into that vector, got stumped (I think there's at least one more assumption that POVRay makes with vaxis_rotate() (...) (23 years ago, 30-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Request for Comment on my L3P camera tutorial
 
(...) easier to follow than redefining L3Location in terms of itself. That made my head spin until I worked it out on paper. Perhaps if l3p put a comment before these lines it might be easier to follow: // Set the camera location. #declare (...) (23 years ago, 30-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Request for Comment on my L3P camera tutorial
 
Gah, my previous attempt didn't get through due to slashdot... (...) Thanks! (...) Again, thanks! (...) Okay, that's like 6 for, and 0 against. It's in there. :-, Thanks, - jsproat (23 years ago, 30-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Request for Comment on my L3P camera tutorial
 
(...) I shouldn't really second-guess Lars Hassing, but judging from a recent post he might be doing just that. (URL)My only suggestion for improvement would be to move the "How can I (...) I've been thinking on that, actually. I initially put it in (...) (23 years ago, 30-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Request for Comment on my L3P camera tutorial
 
(...) That's a good idea. I think I'll do that. :-, Cheers, - jsproat (23 years ago, 29-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Request for Comment on my L3P camera tutorial
 
In lugnet.cad.ray, Jeremy H. Sproat writes: [snipped] (...) Love it! But why not submit it to Tim Courtney of LDraw.org. He/they really want some user input/experience of LDraw related issues. Think about it! Jeroen (23 years ago, 29-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Request for Comment on my L3P camera tutorial
 
(...) Great! I've been experimenting with these values in POV-ray, this really helps! Critiques: orthographic, para 1, "as it is the camera type used by LDraw most if not all the other LDraw tools" is missing an "and" between LDraw & most. Maybe a (...) (23 years ago, 29-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Request for Comment on my L3P camera tutorial
 
(...) Wow, lots of good stuff in there! I especially liked the way you broke up the sky vector in the "How to roll the camera" section, and the way the camera_range declaration really clears up what the PCT values are doing. Perhaps we should add (...) (23 years ago, 29-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Request for Comment on my L3P camera tutorial
 
(...) Okay, I've whipped up *something*. If you're intimately familiar with the L3P camera block, or if you're just plain curious, here's my L3P camera block tutorial ready for review: (URL) kinda beta-quality right now, so I'm soliciting criticism. (...) (23 years ago, 29-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: 3D stereograms? programs?
 
(...) Not for Windows (I've got several fun, free ones for Mac 8?P )... Here's two that I found after a Google: ftp://garbo.uwasa.fi...rds200.zip (URL) one found on Tucows: (URL) fun! Matt (23 years ago, 27-Jan-02, to lugnet.cad.ray, lugnet.publish, lugnet.off-topic.geek)
 
  3D stereograms? programs?
 
Hey y'all, Does anyone know of any cheap (read: free :-) stereogram generators? Dots or red/blue will do... Has anyone used L3P's stereogram-generator feature? Got any stereograms to show off? Cheers, - jsproat (23 years ago, 27-Jan-02, to lugnet.cad.ray, lugnet.publish, lugnet.off-topic.geek)
 
  Re: LDGLite orientation matrix (l3p enhancement requests?)
 
On January 18th Don Heyse wrote... (...) Right, point taken. I don't know when I will get the time for an L3Lab overhaul. You seem to have done pretty well in ldglite so far, so let me know what you want. (...) I think the sky vector is the (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: YATA Selling MOC Instructions...
 
Bram, I think the image you presented is very nice, and you gave a very interesting tutorial on creating it. Great stuff! I think this method has some very interesting properties, compared with using ldglite (What is the correct capitalization? (...) (23 years ago, 23-Jan-02, to lugnet.cad.ray)


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