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 CAD / Ray-Tracing / *1032 (-20)
  Re: L3PAO Floor Problem
 
the floor should be an infinate plane, no matter how far you move the camera or model you shouldn't run out of floor. try commenting out the model with/* at the front and */ at the end. leaving the lights,camera, background, floor. render it and see (...) (23 years ago, 20-Nov-01, to lugnet.cad.ray)
 
  Re: L3PAO Floor Problem
 
Thanks...that does the trick for the floor level. I'm still having problems with the black space across the bottom of the picture though. It's almost as if POV reaches the boundary of the floor and has nothing left to render at that point. Is there (...) (23 years ago, 19-Nov-01, to lugnet.cad.ray)
 
  Re: What renderer did this?
 
Uh, that's mine. I converted the model to lightwave and then rendered it with global illumination in a Sky dome. Each part that moves was inlined down to the primative level and then converted so each part is a single entity. For example, the (...) (23 years ago, 19-Nov-01, to lugnet.cad.ray)
 
  Re: L3PAO Floor Problem
 
(...) newest version, or, just for now, delete the "0" in the field labeled "Y" (I.E. leave it blank). This should tell L3PAO to automatically compute the floor level. Calvin (23 years ago, 19-Nov-01, to lugnet.cad.ray)
 
  Re: L3PAO Floor Problem
 
L3PAO has a "y" value that allows you to adjust the level of the floor. Is it possible that the lowest part in your model is not at y=0? Not sure about the black space... could it be a shadow from your model? -Andy Lynch ----- Original Message ----- (...) (23 years ago, 19-Nov-01, to lugnet.cad.ray)
 
  L3PAO Floor Problem
 
I'm having problems with the floor settings in L3PAO. When I use the checkbox to render with a floor the POV file renders the floor in the middle of my model and leaves a black space (no floor, no background) across the bottom of the picture. Can (...) (23 years ago, 18-Nov-01, to lugnet.cad.ray)
 
  Re: Rendering Problems
 
(...) Go ahead and post the .pov file that is giving you the problem (or a smaller one that duplicates the problem, if you want), and I'll take a swing at it. Cheers, - jsproat (23 years ago, 16-Nov-01, to lugnet.cad.dat.models, lugnet.cad.ray)
 
  Re: What renderer did this?
 
Never looked at LEOCad but, by golly, I will now!! I talked to Matt about his renders, and admittedly while he didn't say he used Brazil, he did recommend it to me. The glass on the Polaris 1 model looks very similar to the results you get from (...) (23 years ago, 16-Nov-01, to lugnet.cad.ray)
 
  RE: SNOT Boating, con't
 
(...) You can turn off perspective in POV-Ray by adding the keyword "orthographic" to the camera. For example, camera { location <x,y,x> look_at <x',y',z'> orthographic } Hope that helps! Just remember to remove the keyword when you want perspective (...) (23 years ago, 14-Nov-01, to lugnet.build.military, lugnet.boats, lugnet.cad.ray)
 
  Textures
 
Hi I'm using softimage XSI to create some lego models. I was wondering if anyone knows of a good place to go to get textures for my models Thanks, Jabbar (23 years ago, 10-Nov-01, to lugnet.cad.ray)
 
  Re: Stickers for Tiles in POV
 
Good info. Thanks! I have two questions about this: 1. Is it possible to get a .gif to work with transparency? 2. I am not totally clear on how you flip an image end for end, or rotate it. Can you help me out? Thanks! Jake --- Jake McKee AFOL LUGNET (...) (23 years ago, 9-Nov-01, to lugnet.cad.ray)
 
  Re: New Web Site
 
(...) the animated heading is quite eye-catching as well. The general setup is nice, too; easily navigable but not boring--a sometimes rare combination. You do a very nice job of fitting models to their backgrounds, adding a cool realism to the (...) (23 years ago, 8-Nov-01, to lugnet.cad.ray)
 
  New Web Site
 
I have setup a new website for my Lego renders. Any comments would be appreciated. (URL) (23 years ago, 8-Nov-01, to lugnet.cad.ray)
 
  Re: What renderer did this?
 
Tore Eriksson <tore.eriksson@mbox3...wipnet.se> wrote in message news:GMCpC7.Gv4@lugnet.com... (...) You said it! now where did I put that folder......... G (23 years ago, 6-Nov-01, to lugnet.cad.ray)
 
  Re: What renderer did this?
 
(...) guy used Lightwave and Cinema 4d XL on a MAC (although this part doesn't probably matter). -- Hop-Frog (too lazy to search for the URL again) (23 years ago, 6-Nov-01, to lugnet.cad.ray)
 
  Re: What renderer did this?
 
(...) Wo-ho-hoo! I didn't know that. Time to re-discover LeoCAD! /Tore (23 years ago, 5-Nov-01, to lugnet.cad.ray)
 
  Re: What renderer did this?
 
Actually they were rendered with standard 3ds max scanline renderer. He used the HDRDomelight maxscript to create the "skylight". .. and if you open your DAT file in LEOCad, you can export it to the good old 3DS file format. This is how I prefer to (...) (23 years ago, 5-Nov-01, to lugnet.cad.ray)
 
  The Omega Project
 
I am working on a Babylon 5, Omega-Class Destroyer. :) LMKWYT and/or constructive feedback. I have been told this isn't quite right. Let's make it right. :) (URL) (23 years ago, 1-Nov-01, to lugnet.space, lugnet.build, lugnet.cad.ray, lugnet.general)
 
  Re: What renderer did this?
 
I'm guessing POVray. But if you want to see some really nice renders (imho) check out (URL) think he uses 3d Studio Max with the Brazil renderer. The only problem with using Max is that you have to convert the models from .dat to .dxf, and then (...) (23 years ago, 26-Oct-01, to lugnet.cad.ray)
 
  Re: LDA2001 and batch .pov file creation  [DAT]
 
(...) ...but it gives me another idea: 0 Anim03 0 Author: Tore Eriksson 1 7 0 0 0 1 0 0 0 1 0 0 0 1 700.dat 0 L3P IFPOV 0 #if (clock=0.0) 1 2 80 -28 -70 1 0 0 0 1 0 0 0 1 3001.dat 0 #end 0 #if (clock=0.05) 1 2 100 -28 -70 1 0 0 0 1 0 0 0 1 3001.dat (...) (23 years ago, 24-Oct-01, to lugnet.cad.ray)


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