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 CAD / MLCad / 403 (-20)
  Re: parts available?
 
(pulls out inventory of set) the "horn" piece is available as "plant tree palm body" the 4 pronged rotor piece doesnt exist at all the piece with the towballs exist but its only a mock-up the flexible axles do exist the ribbed tubing does exist the (...) (24 years ago, 14-Sep-00, to lugnet.cad.mlcad, lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Re: parts available?
 
(...) hehe...all the parts to build the sets... from the 8444, the odd parts that stand out in my mind are these - there's an odd shaped round one that is around the rotor, it is round like a wheel with two small spheres sticking out of it and an (...) (24 years ago, 14-Sep-00, to lugnet.cad.mlcad, lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Re: parts available?
 
all of the parts are available for the 8448 except for the wheels, I dont know about the other 2 sets, I think that all of the parts for the 8445 are available but I think there are some missing for the 8444. What parts in particular do you want? (24 years ago, 14-Sep-00, to lugnet.cad.mlcad, lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  parts available?
 
hello i was thinking about doing my technic set up in mlcad...but i dont want to put that kind of effort into it if all the parts arent available so, my question is this do you know if all the parts are available for ldraw and mlcad for the (...) (24 years ago, 14-Sep-00, to lugnet.cad.mlcad, lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Re: Off-topic: website building
 
"Ryan J Farrington" <ryanjf2@juno.com> wrote in message news:20000913.090209...uno.com... (...) Though you did certainly hit an appropriate group to gain the attention of web authors/designers, I think the question was a tad too off-topic. Why not (...) (24 years ago, 13-Sep-00, to lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad, lugnet.cad.dev)
 
  Off-topic: website building
 
To all who have made their own websites: I am going to be building a website of my own, and I was curious which tools all of you have used to make yours. And does anyone write directly in HTML or JavaScript? Please respond to my personal e-mail (...) (24 years ago, 13-Sep-00, to lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: A couple of bug/feature notes
 
On 09/03/00, Jamie Obrien wrote: [snip] (...) [snip] (...) [snip] 'P' also works. 'P' was the original part selection/modification shortcut in LEdit. --Ryan ---...--- -- E-mail: Ryanjf2@juno.com -- Amateur Radio call sign: KB1FOB ---...--- (24 years ago, 11-Sep-00, to lugnet.cad.mlcad)
 
  HELP: Need someone to help me!
 
Hy MLCad Fans. Release 2.0 of MLCad is on it's way to be available. Currently the only thing missing is the on-line help. I will complete the english text but I need someone who would be willing to translate the text to german, since I'm currently (...) (24 years ago, 10-Sep-00, to lugnet.cad.mlcad)
 
  Re: minor bug
 
Agreed .. solved already ... next release coming soon. Michael Peter A. Vogel <pavogel@pacbell.net> schrieb in im Newsbeitrag: G0H95K.3ru@lugnet.com... (...) name (...) be (...) I (...) (24 years ago, 7-Sep-00, to lugnet.cad.mlcad)
 
  Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)
 
(...) This is what I meant by nested textres.- sub-textures. (...) You are right, I was wrong. However a more complex texture could be built up from simpler ones.(I.E No top level texture The sub texture being made up from simpler 'bitmaps') - This (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)
 
"Steve Bliss" <steve.bliss@home.com> wrote in message news:4gvcrs8kb1v5s0n...4ax.com... (...) cope (...) I can't think of any reason to "nest" textures. The only reasons I know of to draw multiple textures over one another are to produce different (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  minor bug
 
When creating a multi-part model, if there is a space in the .dat file name specified when a new model is created, MLCad will happily accept it, and will even open it successfully when it is selected as the active model. However, other models in the (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad)
 
  Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)  [DAT]
 
(...) I orgot the Texture filename, so: 0 TEXTURE <texture_filename> <vector1> <vector2> <vector3> [<vector4>] So, Resuming again: 0 SET TEXTURE_WRAP on 0 MATRIX TEXTURE 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 Load 0 TEXTURE my_texture1.png 0 0 0 1 1 1 3 16 (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)
 
(...) :) I know what you mean. (...) Hmm. There shouldn't be any need for 'nested' textures. Or is 'nested texturing' an area of texture-mapping that I don't know about? Steve (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
(...) You are right. My approach assumed to much and restricted too much. (...) Good point. (...) OK. (...) Right. But if START is required, then it might as well be omitted. My purpose in having an optional START was to allow TEXTUREs without the (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)  [DAT]
 
(...) I second this ideia, and I would also like to add that extra directories never hurt backwards compatibility. I also have to say that you I would like to remember that we should try to follow the path of the more experienced, like the creators (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)
 
(...) Sorry, Computing course at college showing through. (We were told try and specify EVERYTHING. Unfotunatly there is no concrete defintion of what EVREYTHING is.) (...) Agreed, but with the following questions? (Assuming simple rectangular (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
"Steve Bliss" <steve.bliss@home.com> wrote in message news:oekarsonpfetb7s...4ax.com... (...) I tend to agree about putting it all in 2 separate commands. However, I don't think a position vector and orientation matrix are appropriate. A texture is (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
(...) [snip] Urg. Why so wordy? Just do: 0 TEXTURE <position vector> <orientation matrix> <filename.type> [START <standard ldraw commands go here> 0 TEXTURE END] The <position vector> and <orientation matrix> parameters are identical to the (...) (24 years ago, 5-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
(...) No, that would be bad. If we're going to break compatibility with all existing programs, let's go a bit farther than just drawing bitmaps. Steve (24 years ago, 5-Sep-00, to lugnet.cad.mlcad)


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