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 CAD / MLCad / 388 (-20)
  Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)  [DAT]
 
(...) I second this ideia, and I would also like to add that extra directories never hurt backwards compatibility. I also have to say that you I would like to remember that we should try to follow the path of the more experienced, like the creators (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)
 
(...) Sorry, Computing course at college showing through. (We were told try and specify EVERYTHING. Unfotunatly there is no concrete defintion of what EVREYTHING is.) (...) Agreed, but with the following questions? (Assuming simple rectangular (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
"Steve Bliss" <steve.bliss@home.com> wrote in message news:oekarsonpfetb7s...4ax.com... (...) I tend to agree about putting it all in 2 separate commands. However, I don't think a position vector and orientation matrix are appropriate. A texture is (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
(...) [snip] Urg. Why so wordy? Just do: 0 TEXTURE <position vector> <orientation matrix> <filename.type> [START <standard ldraw commands go here> 0 TEXTURE END] The <position vector> and <orientation matrix> parameters are identical to the (...) (24 years ago, 5-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
(...) No, that would be bad. If we're going to break compatibility with all existing programs, let's go a bit farther than just drawing bitmaps. Steve (24 years ago, 5-Sep-00, to lugnet.cad.mlcad)
 
  Re: Error Messages
 
"Michael Lachmann" <m.lachmann@xpoint.at> wrote in message news:G0EBD1.Lwu@lugnet.com... (...) Thanks a ton!! :) -- Tim Courtney - tim@zacktron.com (URL) - Centralized LDraw Resources (URL) - Zacktron Alliance ICQ: 23951114 AIM: TimCourtne (24 years ago, 5-Sep-00, to lugnet.cad.mlcad)
 
  Re: Troubles with MLCAD
 
There are some problems in connection with MPD, which I corrected in the next release - so stay tuned. Michael Jamie Obrien <jamien@interworx.com.au> schrieb in im Newsbeitrag: G0CCt4.M0B@lugnet.com... (...) problem (...) model (...) as (...) want (...) (24 years ago, 5-Sep-00, to lugnet.cad.mlcad)
 
  Re: A couple of bug/feature notes
 
There is a CTRL + 'M' for modify - still wana 'M' plain - no problem. CTRL + 'Z' is reserved for 'UNDO' - still not in but .... MLCad currently supports - Select one ore more parts - press and hold SHIFT + CTRL - press the left mouse button in one (...) (24 years ago, 5-Sep-00, to lugnet.cad.mlcad)
 
  Re: A couple of bug/feature notes
 
Both things will be corrected in the next version. Michael Jeff Boen <onyx@flash.net> schrieb in im Newsbeitrag: G0Aqsz.Mxr@lugnet.com... (...) via the (...) you hit (...) "Enter (...) (24 years ago, 5-Sep-00, to lugnet.cad.mlcad)
 
  Re: Error Messages
 
The next version will not report any errors which happen in the preview window. Errors which happen during loading/saving of a Model will be reported once only if the warnings option is on. In any other case MLCad will suppress messages. Forgive me (...) (24 years ago, 5-Sep-00, to lugnet.cad.mlcad)
 
  Error Messages
 
I forget if I've mentioned this before here - One of the things that annoys me is when MLCad comes up with the warnings 'error xxxx.dat not found, continue loading?' - and it usually comes up many times at once, causing you to have to click ok on (...) (24 years ago, 5-Sep-00, to lugnet.cad.mlcad)
 
  (canceled)
 
 
  Sv: Doing Patterns and Bitmaps (GIF License issue)
 
As I remember. Another person had the same probleme with the GIF license. But he desided to let his program be freeware, and then it was not a probleme. So I think you could use the GIF format, as long as MLcad is freware. -- Djelle alias Mogens (...) (24 years ago, 4-Sep-00, to lugnet.cad.mlcad)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
(...) (Hence the suggestionf making it a line type.) OK,Revised Suggestion. (Still needs Further Disscussion) 0 TEXTURE <fname> fname is name of the PNG/JPEG/BMP etc to be used instead of the *.DAT version. The extension of the file shall determine (...) (24 years ago, 4-Sep-00, to lugnet.cad.mlcad)
 
  (canceled)
 
 
  (canceled)
 
 
  Troubles with MLCAD
 
Hi, I am a relatively new user of MLCAD, and have run into some very annoying problems. I started building my model, and went merrily on my way until I came to a shaft with several gears and bushings on it. I decided to group these items, because I (...) (24 years ago, 3-Sep-00, to lugnet.cad.mlcad)
 
  A couple of bug/feature notes
 
Hi Mike! When you input orientation/location info using the dialog box (accessed via the icon on the edit toolbar), the text boxes accept decimal data, but when you hit "Okay" the data is rounded back into integers. Also, when you double click on a (...) (24 years ago, 3-Sep-00, to lugnet.cad.mlcad)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
"Michael Lachmann" <m.lachmann@xpoint.at> wrote in message news:G09Btz.8vC@lugnet.com... (...) That would work great for me, although it would make life easier if the TEXTURE START line included the points making up the four corners of the texture. (...) (24 years ago, 3-Sep-00, to lugnet.cad.mlcad)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
Farlie A <alex_farlie@hotmail.com> schrieb in im Newsbeitrag: G08CIH.6B1@lugnet.com... <SNIP> (...) I could agree on this. (...) obscure (...) Generally possible, but keep in mind that writing code for Gif/Jpeg could be a license issue. (...) (...) (24 years ago, 2-Sep-00, to lugnet.cad.mlcad)


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