| | Re: New MLCad Web-Based Forum ...
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(...) See here for my thoughts on this matter: (URL) I'd like to reiterate my complete distaste for phpBB's layout and method of displaying posts. (19 years ago, 8-Aug-05, to lugnet.cad.mlcad)
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| | Re: New MLCad Web-Based Forum ...
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is it something here you're missing, or do you fear Lugnet will die? (19 years ago, 8-Aug-05, to lugnet.cad.mlcad)
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| | New MLCad Web-Based Forum ...
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I've opened a forum on a free board hoster. Have a look at it, and give me feedback please. The forum is thought to be a platform for news, bugs, feature requests, and all other MLCad topics. Registration to the forum is required in order to post! (...) (19 years ago, 8-Aug-05, to lugnet.cad.mlcad)
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| | French language add-on for MLCad 3.20 available
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Hi, I have upgraded the french language addon for MLCad version 3.20 You can download the zipped file here: (URL) (19 years ago, 5-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: *** MLCad V3.20 ***
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(...) I'm not Mike but the Howto_Upgrade.txt in the LanguageTemplate file at (URL) has all the info you need. just redo the same procedure you did when upgrading from 3.00 to 3.10 and don't forget to backup your 3.10 first. (do you still have the (...) (19 years ago, 3-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
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| | German and Italian language add-on for MLCad 3.20 available
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hi folks, I upgraded the german and italian language add-on for MLCad. the add-ons are now fit for version 3.20. you'll find the .zip-files along with a tutorial for how to change the language interface at: German - (URL) - (URL) w. (19 years ago, 3-Jul-05, to lugnet.cad.mlcad, lugnet.cad, lugnet.announce)
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| | Re: *** MLCad V3.20 ***
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Great work Michael! Can you give me directions on how to update the Dutch translation? Thanks. Jaco P.S. Will you be fixing the GHOST error with the MLCadArrow? (19 years ago, 3-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: *** MLCad V3.20 ***
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"Jarrad Whitaker" <akdor1154@gmail.com> schrieb im Newsbeitrag news:IJ1DA6.xIx@lugnet.com... (...) Thats a special hard thing. It needs some rework of internal structures which requires much time ... I do not realy have much time - thats why. But I (...) (19 years ago, 3-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: *** MLCad V3.20 ***
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Awesome works, thanks! But when are we going to be able to Undo? ;) (19 years ago, 3-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: *** MLCad V3.20 ***
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(...) Thanks for all your work Michael. I especially like the names in the top corners. Tim (19 years ago, 2-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: *** MLCad V3.20 ***
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(...) You're awesome! I love the grid ganularity hotkeys (I had to ResHack these in before) and the axis labels on the view windows, -Orion (19 years ago, 2-Jul-05, to lugnet.cad.mlcad, lugnet.cad)
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| | *** MLCad V3.20 ***
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Hi, finaly I had the time to release a new version of MLCad. It doesn't come with a lot of new features, but I think nice once and some error corrections as well. You can find all the details in the release notes wich are in the zip - file. I guess (...) (19 years ago, 2-Jul-05, to lugnet.cad.mlcad, lugnet.cad) !
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| | Re: What about a LEGO TECHNIC tutorial
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(...) The new unpublished LSynth deals with this without any extra information. I use and LDraw file to desribe how to translate/rotate parts to the assumed default position/orientation. LSynth limits pulleys and gears to be planar. It also assumes (...) (19 years ago, 9-Jun-05, to lugnet.cad.mlcad)
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| | New tutorial: How to easily rotate a group of parts in MLCad
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Hi folks, rotating a group of parts in MLCad using its rotation point feature can be quite laborious: you have to enter co-ordinates, names, might deal with different points or tweak the exact position on-screen... This tutorial will show you an (...) (19 years ago, 9-Jun-05, to lugnet.announce, lugnet.cad.mlcad, FTX)
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| | Re: What about a LEGO TECHNIC tutorial
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(...) Not just a mouse, but Edit / Rotate / Keyboard Entry allows you to enter a full rotation matrix (among other things). Of course you need to know what matrix values to enter to get your desired result, but it's there in the GUI. (...) Yes, that (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
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| | Re: What about a LEGO TECHNIC tutorial
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(...) I was actually referring to the current MLCad interface. In the keyboard entry rotation dialog (Edit->Rotate->Keyboard Entry), you can specify a full rotation vector, plus rotation angle. Specifying a vector with 1 or -1 in the X, Y, or Z axis (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
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| | Re: What about a LEGO TECHNIC tutorial
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(...) Travis, I understand 3D rotation matricies enough to know that they let you rotate around any axis, but I think MLCad's GUI only lets you rotate about, X, Y, or Z, because of limitations of its user interface. Michael has meta-commands for (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
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| | Re: What about a LEGO TECHNIC tutorial
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(...) That's not true. It is true that doing rotations around arbitrary axes requires a lot more understanding of what's going on, but MLCAD allows you to define the full 3D vector around which the rotation happens, so you can rotate in any plane. (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
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| | Re: What about a LEGO TECHNIC tutorial
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(...) I think I forgot mentioning this yesterday, but that is excactly the point where it's practical to use submodels: Make a submodel with the axle and the biped leg. In the main model you turn the axle/submodel (45 degrees), and in the submodel (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
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| | Re: What about a LEGO TECHNIC tutorial
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(...) Yeah, that would be great although you usually have to enter angles manually most of the time. What would be even cooler was custom grid buttons: So I don't have to change the default grid values each time I swich from working with models to (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad, FTX)
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