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 CAD / MLCad / *2183 (-20)
  dat file for wedge piece 50955 and 50956
 
Hello dear fellows! For the instructions of a new model I would need .dat files for the newer wedge pieces: (URL) 50955 ((URL)) and (URL) 50956 ((URL)) Unfortunately it has not been made yet. However there exist the wedge pieces for: (URL) 42060 (...) (18 years ago, 10-Dec-06, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.mlcad, FTX)
 
  Re: MLCAD Partslist errors
 
(...) I also have another solution, which may be of use. See (URL) this message>. Martin (18 years ago, 10-Dec-06, to lugnet.cad.mlcad, FTX)
 
  Re: MLCAD Partslist errors
 
(...) Hi Ludo, That is a known problem, see (URL) will also find that every sub-model is always counted, even if it is not included in the main model at all - MLcad currently just reports every part in the file itself. Until MLcad is fixed, you can (...) (18 years ago, 9-Dec-06, to lugnet.cad.mlcad)
 
  MLCAD Partslist errors
 
Hi, I recently build me a new freightcar,and build it also into MLCAD. See : (URL) The MPD file can you find in this folder: (URL) Because of identical repeating parts as the left/right side and the boogies, created i those parts as separate parts (...) (18 years ago, 9-Dec-06, to lugnet.cad.mlcad)
 
  My first atempt on MLCad...
 
Hello, during the last month I spent some time working with MLCad. After I had read "Virtual LEGO" it was quite easy to use. So here is my first result: (2 URLs) And here is the deep link to the (URL) as pdf-file. This is the (URL) complete folder> (...) (18 years ago, 6-Dec-06, to lugnet.build.mecha, lugnet.cad.mlcad, FTX)
 
  Re: Flexible hose generator enhancement
 
(...) Thank you very much Dean ! (18 years ago, 21-Aug-06, to lugnet.cad.mlcad)
 
  Re: Flexible hose generator enhancement
 
(...) I just select the previous one, CTRL+D and adjust from there (moving it down the list if necessary) (18 years ago, 18-Aug-06, to lugnet.cad.mlcad)
 
  Flexible hose generator enhancement
 
It could be a good idea to keep in memory the last points coordonates inputed in the hose generator. I said that because I use it a lot and I must adjust my hose many times to find the good way and each time I must rewite all coordonates even if I (...) (18 years ago, 18-Aug-06, to lugnet.cad.mlcad)
 
  Re: Feature question
 
(...) The way I handle this is to manually drag all the parts to the 'favorites folder' Then I copy the file to all the computers I use. This works well to limit the number of parts I have to search through. I give this file for the common sets to (...) (18 years ago, 18-Aug-06, to lugnet.cad.mlcad)
 
  Re: Feature suggestion - auto-add optional line
 
"William Howard" <william@howard-fami...rld.co.uk> schrieb im Newsbeitrag news:J457E5.71w@lugnet.com... (...) This should not be to hard, I'll keep it in mind for the next version. Michael (18 years ago, 18-Aug-06, to lugnet.cad.mlcad)
 
  Feature suggestion - auto-add optional line
 
If I have two triangles selected A-B-C and B-C-D adding a conditional/optional line primitive should pre-populate the dialog boxes with B-C-A-D (18 years ago, 17-Aug-06, to lugnet.cad.mlcad)
 
  Re: 3 problems - help appreciated!
 
(...) Willy, thanks so much for your prompt response, you've just saved me throwing my PC through the window! :-)) (18 years ago, 16-Jul-06, to lugnet.cad.mlcad)
 
  Re: 3 problems - help appreciated!
 
(...) * open lg_3185.inc in povray (it can be found in your lgeo folder) * go to line 255 (yes, line 255, the second entry) where you read: "#declare lg_3185 =" * substitute: "#declare lg_3185 =" with "#declare lg_3185_clear =" (without quotation (...) (18 years ago, 16-Jul-06, to lugnet.cad.mlcad)
 
  3 problems - help appreciated!
 
Problem 1. I keep having a problem with Povray stopping. It has a yellow line on the code "lg_3185_clear". Any ideas? I am using MLCad, Lpub, and now L3Paddon. Problem 2. My minifigs don't seem very round (eg heads have hard angles rather than (...) (18 years ago, 16-Jul-06, to lugnet.cad.mlcad)
 
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) Thanks Willy - your INI file will make my game a LOT easier to build. :-) (...) Yes, I'll have to upload a pic of the model vs the original in a week or 2, when it's done. Gabriel (18 years ago, 15-Jul-06, to lugnet.cad, lugnet.cad.mlcad)
 
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) all! and some extra parts you wouldn't count into minifig parts at first sight like the 2x2x2 slopes. unfortunately you cannot generate any skeletons or battle druids 'cos the arms are hard coded. no drop down box for these two: (4 URLs) mr. (...) (18 years ago, 14-Jul-06, to lugnet.cad, lugnet.cad.mlcad, FTX)
 
  Re: Using Stone Colors in LDraw/MLCAD
 
(...) Victory! I used this method to get the stone colors, and everything is turning out right. In conclusion, here are the three stone hex numbers: Dark Stone Gray: 0x02635F61 Medium Stone Gray: 0x02A3A2A4 Light Stone Gray: 0x02E5E4DE I've been (...) (18 years ago, 11-Jul-06, to lugnet.cad.mlcad, lugnet.color)
 
  Re: Using Stone Colors in LDraw/MLCAD
 
(...) That's correct. The "next version" of L3P will support it, as far as I know, but it's impossible to say when that will be out. LDView does support it, and LDGLite might. However, the current L3P does support 12-bit dithered colors 24-bit color (...) (18 years ago, 10-Jul-06, to lugnet.cad.mlcad, lugnet.color)
 
  Re: Using Stone Colors in LDraw/MLCAD
 
(...) I'm pretty certain l3p doesn't recognise bley (or ldconfig.ldr) unfortunately. Tim (18 years ago, 9-Jul-06, to lugnet.cad.mlcad, lugnet.color)
 
  Re: Using Stone Colors in LDraw/MLCAD
 
(...) MLCad doesn't currently use ldconfig.ldr but other apps should (l3p, ldview, etc..) Specifying the number they recognise should be enough. (18 years ago, 9-Jul-06, to lugnet.cad.mlcad, lugnet.color)


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