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 CAD / MLCad / *2153 (-20)
  MOC: MAN 5t military transporter
 
Hello, Perhaps you already know the model from BrickShelf or 1000Steine, but still I want to show it here, too: (2 URLs) It is a German 5 tons military transporter. I combined old and new gray in it (I never did this before and I never wanted to do (...) (18 years ago, 26-Feb-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.mlcad, lugnet.announce.moc, lugnet.build.military, lugnet.modelteam, FTX) ! 
 
  Re: Feature question
 
(...) Another way to do that is to use the favourites functionality of MLCad, but you still have to keep count of parts & colours. And you still have to create the list manually. ROSCO (18 years ago, 17-Feb-06, to lugnet.cad.mlcad)
 
  Re: Feature question
 
(...) The short answer is no, the only product that support limited pallettes in LDD. The more complicated answer is yes, but only in a very limited way. You could create you own custom parts.lst file containing only the parts you want in it and (...) (18 years ago, 17-Feb-06, to lugnet.cad.mlcad)
 
  Feature question
 
This just came to me as I'm trying to assemble some CAD A-wings to compare new/old/unofficial creations. Is there a way to download a set inventory list from somewhere (peeron?) so that those parts are the only ones you have to work with? It also (...) (18 years ago, 17-Feb-06, to lugnet.cad.mlcad)
 
  MLCad.ini 2005-01 Update Now Available
 
Hi, I just updated the MLCad.ini file accordingly to the latest LDraw.org parts update 2005-01. The .ini file defines the parts available in MLCad's minifigure generator. Download the file from my website: www.holly-wood.it/mlcad-en.html bye, w. (18 years ago, 4-Jan-06, to lugnet.announce, lugnet.cad.mlcad, lugnet.cad) ! 
 
  Re: How do I specify colors not part of MLCAD?
 
(...) If you click the "More" button next to the 16 standard colour buttons, you get a dialog that displays all MLCad's colours. The colour box can be scrolled to reveal them. Hovering your mouse over a colour swatch pops up the colour name, (...) (19 years ago, 27-Dec-05, to lugnet.cad.ray, lugnet.cad.mlcad)
 
  Re: How do I specify colors not part of MLCAD?
 
(...) You'll find that many of the colors on that list are already recognized by MLCad. For instance, if you type 383 in as a color number, and then hit Tab, it shows Chrome as the color name. Of course, this isn't all that helpful, since you had to (...) (19 years ago, 27-Dec-05, to lugnet.cad.ray, lugnet.cad.mlcad)
 
  Re: How do I specify colors not part of MLCAD?
 
Thank you for the info Travis. Is there a configuration file or a way I can enter all these color values into MLCAD so each time I use it the appropriate color names and color numbers are already in the MLCAD color picker? - John [SNIP] (...) (19 years ago, 27-Dec-05, to lugnet.cad.ray, lugnet.cad.mlcad)
 
  Re: How do I specify colors not part of MLCAD?
 
OK, I think I found a partial answer to my question. It looks like I can cross reference LEGO part colors to LDRAW color numbers here: (URL) opens another question for me though. Is there a way I can change MLCADS color list so that it will have all (...) (19 years ago, 27-Dec-05, to lugnet.cad.ray, lugnet.cad.mlcad)
 
  Re: How do I specify colors not part of MLCAD?
 
(...) If the color has an LDraw color number, you can just type the number into the Color number field in the MLCad "Select color" dialog. Many colors won't have numbers, but chrome silver and gold both do. Take a look at this color list, which (...) (19 years ago, 27-Dec-05, to lugnet.cad.ray, lugnet.cad.mlcad, FTX)
 
  How do I specify colors not part of MLCAD?
 
When creating some models in MLCAD I come across some colors that are not part of the default palette in MLCAD. How do I find out what color number to specify? For example I have some chrome parts I want to create in MLCAD and I see not color for (...) (19 years ago, 27-Dec-05, to lugnet.cad.ray, lugnet.cad.mlcad)
 
  Re: "Left" view
 
(...) Actually, front and back are the same in both projections. One might argue that since MLCad does the top and bottom views that we're expecting, that this invalidates the argument. However, remember that the LDraw coordinate system is flipped, (...) (19 years ago, 7-Dec-05, to lugnet.cad.mlcad, FTX)
 
  Re: "Left" view
 
(...) Hmm, maybe. But in both first- and third-angle projections, the central view/projection shows the same side of the object. In the case of MLCAD, when you choose 'front view', you are shown the front of the model. Same for top, bottom, and back (...) (19 years ago, 7-Dec-05, to lugnet.cad.mlcad, FTX)
 
  Re: "Left" view
 
(...) Hello, all. I'm a new poster to this newsgroup, usually just a lurker. This discussion caught my eye and I wanted chime in. Perhaps the reason the LEFT view appears wrong is due to the orthographic projection scheme used by MLCad--First-Angle (...) (19 years ago, 7-Dec-05, to lugnet.cad.mlcad, FTX)
 
  Re: Error message
 
(...) Hi David, rect3.dat is a primitive which should have been put in your LDRAW\P directory. Check that directory to make sure it is there and has that file. If not, you should download the latest official parts file from here (URL) will need (...) (19 years ago, 2-Dec-05, to lugnet.cad.mlcad)
 
  Error message
 
I get the error message "rect3.dat not found continue loading Yes/No". It doesn't matter what I select I still get lots of these messages. I haven't got this file in my directory. What have I done wrong, is there something I haven't downloaded? (...) (19 years ago, 1-Dec-05, to lugnet.cad.mlcad)
 
  Re: Exporting Minifig to Maya - edgy model
 
(...) Hey, that sounds like really good idea though. Wonder why it didn't even cross my mind. I guess I wasn't That eager to render that minifig, but now I am :) I could easyly use the low-res fig as a template. However, I can recall I've seen (...) (19 years ago, 30-Nov-05, to lugnet.cad.mlcad)
 
  Re: Exporting Minifig to Maya - edgy model
 
(...) Sorry for the smartypants non-answer, but you'd probably find it easier going to just model the minifg in Maya to begin with. I think someone even had a tutorial on how to do this somewhere, though I can't remember the link offhand. Maybe it (...) (19 years ago, 30-Nov-05, to lugnet.cad.mlcad)
 
  Re: Exporting Minifig to Maya - edgy model
 
(...) It's certainly theoretically possible to convert much of the geometry with high polygon counts. LDraw primitives are such that a smart converter can use aribtrary complexity for cylinders, spheres, tori, etc. Having said that, it doesn't sound (...) (19 years ago, 29-Nov-05, to lugnet.cad.mlcad)
 
  Exporting Minifig to Maya - edgy model
 
Hey, I've been stuck with this problem for a while, so now I've come here for a discussion. It's quite simple actually, but I must say that I'm fairly new in the 3d world so I might have missed something crucial here. 1. I've made a simple minifig (...) (19 years ago, 29-Nov-05, to lugnet.cad.mlcad)


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