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 CAD / Development / Organizations / LDraw / *3116 (-10)
  Re: Ideas for next MOTM contest
 
(...) The difference is that multisample AA only samples the texture once per pixel, while supersample samples the texture once per sample. This makes multi-sample AA significantly faster any time you're in a fill-rate limited situation. (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: License Intent
 
In lugnet.cad.dev.org.ldraw, Peter Howkins wrote: (snip) I need to go back through the post and read it more carefully before I respond in depth. However, quickly... Thanks for sharing another license draft, but we really *really* would like to get (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: License Intent
 
(...) <snip> I've taken the chance to read the threads mentioned earlier in this thread. And I've made a version of the license (based on the previous Steve Bliss version) that handles both author->ldraw.org requirements and author->EndUser (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Ideas for next MOTM contest
 
(...) What's the difference between supersample and multisample antialiasing? There was a setting in the control panel about some sort of ***sample antialiasing, but I was afraid to change it because it gave a sharp warning when I selected it. (...) (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Ideas for next MOTM contest
 
(...) The technical detail is that LDView requires the video card/video driver to support the WGL_ARB_multisample OpenGL extension. The MX cards don't support that. (I think this is because they only support supersample antialiasing.) However, if (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Ideas for next MOTM contest
 
(...) I have a 9700 Pro, and it works fine up to 2048x2048. However, it starts doing really odd things when I go higher (I'll have to look into that). What driver version do you have installed? (It shouldn't matter, but I can't think what else would (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: License Intent
 
In lugnet.cad.dev.org.ldraw, Larry Pieniazek wrote: [snip] (...) Just tacking on a note of agreement here. -Tim (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: License Intent
 
(...) Well first of all there are different things being granted. An author grants rights to a particular part (each time he or she uploads that part), not the entire library. The user gets rights granted to the entire library as a whole. However, (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Ideas for next MOTM contest
 
(...) If you can get the Full Screen Antialiasing (FSAA) to work then you've accomplished pretty much the same thing as the x3/shrink method. I only get "none" for an FSAA choice in the preferences dialog though. I'm not sure what minimum hardware (...) (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Ideas for next MOTM contest
 
(...) I've been fiddling with LDView and I can't seem to render images larger than 1020x688 (my screen resolution is 1024x768). Does this mean that I can't render images larger than my current screen resolution? What I did with LDGLite was render a (...) (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw)


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