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 CAD / Development / Macintosh / 688
    LDGLite (on OS X) and Bricksmith —Joe Strout
   So, I got LDGLite working on my Mac, and dragged a file made with Bricksmith onto it. This file has a subassembly (submodel?). LDGLite renders nicely, except that my submodel doesn't appear where it should be on the final model; instead it's sitting (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
   
        Re: LDGLite (on OS X) and Bricksmith —Don Heyse
   (...) Can you post the file? Otherwise it's kinda hard to tell... (...) Thanks, and with the FatLines ™ trick Larry mentioned you should be able to get even prettier output for publishing instructions, although I've never actually tried it on OS X. (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
   
        Re: LDGLite (on OS X) and Bricksmith —Timothy Gould
     (...) If you don't have ImageMagick for OS X yet, I imagine you will soon. It wouldn't surprise me if it's already there though as it might be installed with the underlying *nix OS programs. Tim (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
    
         Re: LDGLite (on OS X) and Bricksmith —James Reynolds
     (...) ImageMagick is available for OS X, but it isn't installed by default. And I think it requires X11, which also isn't installed by default. ftp://ftp.imagemagic...k/binaries (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
   
        Re: LDGLite (on OS X) and Bricksmith —Larry Pieniazek
     (...) Right. Set the lines REALLY fat, render REALLY huge, then shrink the image which gives you nice antialiasing effects... LDLite now lets you set infinite canvas How closely does LDGLite mimic the switches/flags, etc? (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
    
         Re: LDGLite (on OS X) and Bricksmith —Don Heyse
     (...) Should be pretty close, they share the same codebase. However I think some opengl implementations may limit your canvas to a bit less than infinite for ldglite. I think you get pretty good antialiasing just by scaling by 2 or 3. Here are some (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
    
         Re: LDGLite (on OS X) and Bricksmith —Travis Cobbs
     (...) If you ever get ambitious, LDView has automatic tiling support built in to generate images of arbitrary size. You can take a look at my tiling code (although it's pretty spread out, which might make it difficult to track down all of it). (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
   
        Re: LDGLite (on OS X) and Bricksmith —Christopher Masi
   (...) LDGLite 1.0.12 came through fine for me, but that also reminds me that we(I) haven't added any info to the known issues since I have found more issues, and we(I) haven't rolled a new OS X version in a while. I am actually using 1.0.15 (I (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)
   
        Re: LDGLite (on OS X) and Bricksmith —Don Heyse
   (...) Yeah, it's probably about time. Plus it looks like the embedded spaces in filenames issue is about to hit it big. You'll have to fetch the latest code (1.1.18) to get the fix for that one. (...) Err, I know I can't... Don (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)
 

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