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 CAD / Development / Macintosh / 345
    Mac LDraw Viewer comments —Christopher Masi
   Well, I am useless when it comes to prgraming, but I can pretend that I am performing a valuable service by reporting my findings for beta software. I started up LDraw Viewer 0.3.1 on a PowerBook G3 (FireWire), ATI(AGP) 128 bit Rage Mobility with 8 (...) (22 years ago, 21-Dec-02, to lugnet.cad.dev.mac)
   
        Re: Mac LDraw Viewer comments —Andrew Allan
   Christopher, Excellent feedback, keep it comming. This way I can improve the software more easily. Otherwise I develop using mushroom theory (working in the dark). (...) Which OS are you using? (...) Both versions use the same code to display the (...) (22 years ago, 21-Dec-02, to lugnet.cad.dev.mac)
   
        Re: Mac LDraw Viewer comments —Christopher Masi
   (...) Mmmm.... mushrooms. (...) Oh yeah, OS X 10.2.2. (...) I put up screen shots of my caboose rendered by LDraw Viewer (Carbon) and (Classic) and LDGLite. (URL) When Ldraw Viewer encounters a colour it doesn't recognise it (...) I am using 47 as (...) (22 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
   
        Multiple parts was Re: Mac LDraw Viewer comments —Erik Olson
     (...) This has always been in BrickDraw3D. Shift-click to select. Dragging doesn't use more than just one though yet. The difficulty is in deciding how operations affect multiple parts. In BrickDraw3D 0.6 you can edit the part# or color for the (...) (22 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
    
         Re: Multiple parts was Re: Mac LDraw Viewer comments —Christopher Masi
     (...) Sorry, I didn't know that. (...) Does BrickDraw3D Carbon support adding bricks? One observation about BrickDraw3D Carbon vs Classic is that the Classic application is able to rotate a brick more smoothly. It is stange that the application (...) (22 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
    
         Re: Multiple parts was Re: Mac LDraw Viewer comments —Erik Olson
     (...) Yes, you just drag from the parts list with the mouse. 0.7 will have translucent drag images. (...) This is due to Apple eliminating QuickDraw3D. What you see in Classic is QuickDraw3D rendering. In Carbon, it is duplicated by Quesa, which is (...) (22 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
    
         Re: Multiple parts was Re: Mac LDraw Viewer comments —Christopher Masi
     (...) Huh, I'll try again. (...) OpenGL it is then, (...) The wierd combination seems fine with me. Switching modes wouldn't be much fun. (...) Chris (22 years ago, 24-Dec-02, to lugnet.cad.dev.mac)
   
        Re: Mac LDraw Viewer comments —Andrew Allan
   Christopher, (...) Amazing! - Did you have "Back Face Culling" turned on on the Carbonversion? (...) I have included 47 for clear and the other number for transparent red, however according to www.ldraw.org, clear colour numbers are obtained by (...) (22 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
   
        Re: Mac LDraw Viewer comments —Christopher Masi
   (...) No, I didn't have back face culling turned on. Turning on BFC causes the window frames to disappear. Is this because LDViewer is making assumptions about the way the part files that may not be true? I just updated to 10.2.3, and that has (...) (22 years ago, 24-Dec-02, to lugnet.cad.dev.mac)
 

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