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 CAD / Development / Macintosh / *96 (-10)
  Re: LdGLite for MacOS 8.6 - 9.2
 
For those who don't know, to access the iDisk, you connect via webdav. So, in Mac OS X, all you need to do is in the Finder, select "Connect to server" (command-k). Type in this URL: (URL) Mac OS 9, I really don't know. In Windows, etc., you will (...) (24 years ago, 25-Mar-02, to lugnet.cad.dev.mac)
 
  LdGLite for MacOS 8.6 - 9.2
 
Posted for Andrew: ---...--- Further to this subject, I have spent the last couple of months updating and rewriting LdGLite for the Macintosh. So it will run under MacOS 8.6 - 9.2 (development was done using MacOS 9.1, CodeWarrior 6.1 on my G4 - so (...) (24 years ago, 25-Mar-02, to lugnet.cad.dev.mac)  
 
  Re: 3 OpenGL bugs: 2 fixed, 1 left
 
(...) My hard disk almost never spins down in OS X. (24 years ago, 15-Mar-02, to lugnet.cad.dev.mac)
 
  Re: 3 OpenGL bugs: 2 fixed, 1 left
 
(...) Looking forward to it with great anticipation. I find myself still stuck in Mac OS 9 most of the time on my laptop, so I haven't really used ldglite (I need OS X hard disk sleep options--IBM's travelstar gets louder and louder the more it (...) (24 years ago, 15-Mar-02, to lugnet.cad.dev.mac)
 
  3 OpenGL bugs: 2 fixed, 1 left
 
Oops. I had this problem, the depth buffer was not working in OpenGL BrickDraw3D. Everything was drawn on top, in order of calling. I needed to put depth into this attrib list: GLint attrib[] = { AGL_RGBA, AGL_DEPTH_SIZE, 16, AGL_NONE }; before (...) (24 years ago, 15-Mar-02, to lugnet.cad.dev.mac)
 
  Re: GLUT for MacOS X
 
(...) A .m file is a method file. It's the file extension used for Objective C source files in place of .c, .cpp, etc. --Travis Cobbs (tcobbs@REMOVE.halibut.com) (24 years ago, 4-Mar-02, to lugnet.cad.dev.mac)
 
  Re: GLUT for MacOS X
 
(...) Yeah, just look at: (URL) (24 years ago, 4-Mar-02, to lugnet.cad.dev.mac)
 
  Re: GLUT for MacOS X
 
(...) I just checked the code in glutmenu.m (what's a .m file?) and it looks like it creates View, GLUT, and Tools menus when you attach to the left, middle, and right mouse buttons. I guess that's OK as it would put the ldglite menus under Tools. (...) (24 years ago, 4-Mar-02, to lugnet.cad.dev.mac)
 
  Re: GLUT for MacOS X
 
(...) Probably it's just one menu up top that equals the right-click popup menu. I can't tell from his code (I'd have to build something and see.) (...) OS X apps are supposed to put mini snapshots in the dock. (24 years ago, 4-Mar-02, to lugnet.cad.dev.mac)
 
  Re: GLUT for MacOS X
 
(...) ... (...) I wonder how this works. As far as I know there's no way to associate a name with a particular glut menu. Does it just paste all the options in the top level menu across the menu bar? If so, how does it know which toplevel menu to (...) (24 years ago, 4-Mar-02, to lugnet.cad.dev.mac)


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