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(...) OK. I've set up a proper .MacOSX/environment.plist now, but I can't see that it's made any difference. The [mis]behavior is the same. This and the video information your provided supports my gut feeling that the problem is limited to the (...) (19 years ago, 4-Mar-07, to lugnet.cad.dev.mac)
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 | | Re: Need (working) program to generate instruction pictures
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(...) Jim, I'm not a programmer, but as it was explained to me by Don Heyse, that the only way for a double-clickable Mac application to get information about unix-like environment variables is if that variable is specified in a file called (...) (19 years ago, 4-Mar-07, to lugnet.cad.dev.mac)
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 | | Re: Need (working) program to generate instruction pictures
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(...) Hmm. I'm curious how it works on your machine. There's not a problem with my LDraw directory or $LDRAWDIR definition; it's an environment variable, regardless of where it's defined. The problem isn't with the LDraw parts, its with the visible (...) (19 years ago, 4-Mar-07, to lugnet.cad.dev.mac)
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 | | Re: Need (working) program to generate instruction pictures
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(...) Odd... one of the first things I did was check to see if LDGLite worked on my MacBook, and it worked without a problem. My first guesses are that your LDRAW dir didn't get copied over from your old computer, and/or your (...) (19 years ago, 4-Mar-07, to lugnet.cad.dev.mac)
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 | | Re: Need (working) program to generate instruction pictures
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(...) If you want, I can send you an alpha-quality Intel Mac binary of LDView 3.2, which can render the files (even from the command line), but I don't think it will be any easier to use than ldglite if you get ldglite to work. LDView doesn't (...) (19 years ago, 4-Mar-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: LDView 3.1 on Mac OS X!
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(...) Absolutely. But until such time as a program like that is available, I'm most interested in what can be done pragmatically with the tools available now. I've probably just confused the discussion of plans for future improvements - in which (...) (19 years ago, 3-Mar-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: LDView 3.1 on Mac OS X!
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(...) Well I would argue that is forcing the user to do something the program could do much more easily (and accurately). Both those make the assumption that the contents of the standard LDraw directory are always official, and the contents of the (...) (19 years ago, 3-Mar-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: LDView 3.1 on Mac OS X!
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(...) Absolutely. Before I started using LDView and realized that Bricksmith could also use its Unofficial folder, any and all unofficial files I downloaded just got dumped in parts. To chime in on the filename length issue, my LDraw folder got real (...) (19 years ago, 3-Mar-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: LDView 3.1 on Mac OS X!
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(...) As a user (and a programmer; though I've yet to do any work on LDView), I prefer the way Travis is doing things. Not that that makes it right; I'm just saying that you can't (and shouldn't) lump the users and the programmers into two competing (...) (19 years ago, 3-Mar-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: Need (working) program to generate instruction pictures
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(...) yes, I just thought the export option of Bricksmith just would generate pictures, but ended up with single step LDRs. They are of use for rendering, indeed. makes still some work... (...) Yes, I have done as a bypass so far. (...) Ah, thanks. (...) (19 years ago, 3-Mar-07, to lugnet.cad.dev.mac, FTX)
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