 | | Re: Bricksmith 1.3: Here's Looking at You, Kid
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(...) Okay, that puts me in my place. I hereby recant any prior suggestions about crummy resolution! Now that we have established that OpenGL can produce print-quality images, my question is: Can OpenGL produce instruction-quality graphics? Even (...) (20 years ago, 4-Apr-06, to lugnet.cad.dev.mac, FTX)
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 | | Re: Bricksmith 1.3: Here's Looking at You, Kid
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(...) The resolution argument actually doesn't hold up. When I added printing support to LDView in Windows, I made it generate an image using tiling that was at the printer's resolution (or maybe I maxed out at 300DPI; that was four years ago, so I (...) (20 years ago, 29-Mar-06, to lugnet.cad.dev.mac, FTX)
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 | | Re: Bricksmith 1.3: Here's Looking at You, Kid
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(...) I don't think it has to be. My friend made me a parts list from MLCAD and it was arranged alphabetically by part description. I think it would make the most logical sense to sort a parts list by part number. Russell (20 years ago, 29-Mar-06, to lugnet.cad.dev.mac, FTX)
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 | | Re: Bricksmith 1.3: Here's Looking at You, Kid
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(...) When I create a set of instructions, I use MacMegaPOV/POV-Ray to individually render a super-high-quality image for each step. I then arrange them manually with a page-layout program. My ultimate goal is always to print them. Of course, (...) (20 years ago, 29-Mar-06, to lugnet.cad.dev.mac, FTX)
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 | | Re: Bricksmith 1.3: Here's Looking at You, Kid
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(...) I guess what I am asking about is that if I create a set of instructions, there is no way to save or print to a .pdf file? Not a problem. I can just share the .mpd file, but I figured I would ask. (...) I don't know about Peeron, but MLCAD (...) (20 years ago, 23-Mar-06, to lugnet.cad.dev.mac, FTX)
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 | | Re: Bricksmith 1.3: Here's Looking at You, Kid
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Thanks for sharing your enthusiasm and suggestions. Unfortunately, Bricksmith does not have any native ability to export the images it generates. Since they would be unsuitable for printing anyway, this feature is not apt to ever appear. What I (...) (20 years ago, 22-Mar-06, to lugnet.cad.dev.mac, FTX)
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 | | Re: Bricksmith 1.3: Here's Looking at You, Kid
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(...) Just installed this and I think it's great! I have a few questions. I was looking for a way to save each step as an image and for how to save or export a parts list to text. Are these features available? Russell BayLUG (20 years ago, 21-Mar-06, to lugnet.cad.dev.mac, FTX)
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 | | Bricksmith 1.3: Here's Looking at You, Kid
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My latest update to Bricksmith for Macintosh is focused heavily on viewing-related enhancements. (2 URLs) Bricksmith 1.3> adds the following features: Multiple viewports Perspective in the 3D view Preset orthographic viewing angles (front, top, (...) (20 years ago, 27-Jan-06, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX)
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 | | Bricksmith for Macintosh 1.2: Faster, Nicer
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The Bricksmith fairy has come again, with a shiny new upgrade to put that special sparkle in your Macintosh LDraw experience. (2 URLs) Bricksmith 1.2> adds the following features: Speed increases of up to 33% Search in the Part Browser Hide/show (...) (20 years ago, 9-Nov-05, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX)
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 | | Re: Behold! Bricksmith 1.1!
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(...) Now I have a reason to upgrade to 10.3! This is an awesome accomplishment. Thanks! Rick C. (21 years ago, 30-Sep-05, to lugnet.cad.dev.mac, FTX)
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 | | Re: Behold! Bricksmith 1.1!
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(...) It doesn't really matter. I would trash the old one though. After all, the new one's nicer! Have fun, Allen (21 years ago, 30-Sep-05, to lugnet.cad.dev.mac, FTX)
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 | | Re: Behold! Bricksmith 1.1!
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(...) Hello Allen, my own developper experience is my initial excitment vanishes when a first version is complete. may be because i have no users or because i turn up at maintenance, i don't know. it's really much work with application to mature an (...) (21 years ago, 29-Sep-05, to lugnet.cad.dev.mac, FTX)
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 | | Re: Behold! Bricksmith 1.1!
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(...) This is great, Allen! Thanks for all of your hard work contributing on behalf of us Mac fans:-) One question: do I need to dump my current version, or will the upgrade mount over it? TIA, JOHN (21 years ago, 29-Sep-05, to lugnet.cad.dev.mac, FTX)
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 | | Behold! Bricksmith 1.1!
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I've been coding away since last month when I unveiled Bricksmith, my new Macintosh LDraw editor. And it's time for an upgrade. (2 URLs) Bricksmith 1.1> adds the following features: Shading! Fast-draw mode while rotating Piece Count utility (...) (21 years ago, 29-Sep-05, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX) !
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 | | (canceled)
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 | | LDGLite 1.0.18 for OS X now sets LDRAWDIR correctly
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Thanks to Erik Knopp we discovered that the set-ldrawdir.command script that shipped with LDGLite 1.0.18 was not correctly setting the ldrawdir value for users who placed their ldraw directories in their user libraries (~/Library/ldraw). That error (...) (21 years ago, 2-Sep-05, to lugnet.cad.dev.mac)
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 | | Re: How do I get these new applications working?
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(...) I'm glad you got it working. I am also glad that you had the patience to fix it. Now we know we have to fix the distribution. I wonder how many people just gave up. Chris (21 years ago, 30-Aug-05, to lugnet.cad.dev.mac)
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 | | Re: How do I get these new applications working?
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(...) Short Answer: That's how it's programmed. In order to really display a model made with references to parts in its enclosing folder, we have to make a number of decidedly unpleasant assumptions. Firstly, we have to assume the referenced parts (...) (21 years ago, 30-Aug-05, to lugnet.cad.dev.mac, FTX)
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 | | Re: How do I get these new applications working?
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(...) I thought the "~" looked out of place when I was looking at the environment.plist file, but didn't know why. (...) Typed pico, got nano. So, I guess Mac OS X must fit into the "most *nix systems" category. (...) Indeed it does. Thanks for (...) (21 years ago, 30-Aug-05, to lugnet.cad.dev.mac)
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 | | Re: How do I get these new applications working?
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(...) Now I know! There is a bug in set-ldrawdir.command. Set-ldrawdir.command should not be using a "~". I just confirmed this by chaning mine to a "~", and ldglite could not find my ldraw directory. So, you did everything right, we didn't. Sorry. (...) (21 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
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