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 CAD / Development / Macintosh / *406 (-10)
  Re: Java 3D app ready for Mac LDraw?
 
(...) Expect progress to be slow. I'm over-committed without this. But, I'd really like to see it happen. And, I don't think the programming is going to be very ugly. (...) I expect that extending the AoI interface will be simpler. A rendering (...) (23 years ago, 9-Apr-03, to lugnet.cad.dev.mac)
 
  Re: Java 3D app ready for Mac LDraw?
 
(...) Cool, glad someone paid attention :-) Please keep us up to date on your progress. My lack of programming skills will show through here -- but is it theoretically possible to build a LEGO CAD friendly interface over AoI's rendering engine? I've (...) (23 years ago, 9-Apr-03, to lugnet.cad.dev.mac)
 
  Re: Java 3D app ready for Mac LDraw?
 
(...) Someone mentioned AoI a while back. At the additional prompting, I downloaded the app (and the source and docs) and started researching what would be needed. Simple reading and writing of ldr files seems pretty straightforward. I have been in (...) (23 years ago, 9-Apr-03, to lugnet.cad.dev.mac)
 
  LDraw Viewer 0.5 bugs
 
Andrew, I noticed a few problems when I went to play with LDV 0.5. Start LDV Click cancel at initial open model dialog Select "New" LDV crashes Start LDV open a model using initial open model dialog Select "New" LDV crashes Start LDV Click cancel at (...) (23 years ago, 8-Apr-03, to lugnet.cad.dev.mac)
 
  Ldraw Viewer 0.5
 
Once again it seem I have too much spare time, since I have elevated Ldraw Viewer to development version 0.5. The big change is that you can now rotate parts using the mouse (rather than by dialog box). I have also eliminated a number of bugs (...) (23 years ago, 4-Mar-03, to lugnet.cad.dev.mac)
 
  Re: New MAC Modeller for LDRAW FILES
 
Wow even better feedback! Keep it comming I'll discuss both versions - Cocoa and Carbon / Classic Firstly Cocoa Load times, I concur they are much slower (compared to the Carbon version), especially a model of 800+ lines of code, at this stage I (...) (23 years ago, 25-Feb-03, to lugnet.cad.dev.mac)
 
  Re: New MAC Modeller for LDRAW FILES
 
(...) Measuring load and display times using the menu bar clock. To load and display the dat for my caboose took 15 seconds in MLM and 3 seconds to load and display the dat in LDV 0.4.2. (...) I know it is, but I still have a hard time accepting (...) (23 years ago, 25-Feb-03, to lugnet.cad.dev.mac)
 
  Re: New MAC Modeller for LDRAW FILES
 
(...) Sure...not a problem. I don't get a chance to do much here anymore, but after BricksWest, and some good LDraw convos, I'm more pumped than ever to get a Mac LDraw utility completed. (...) Not here. (...) No one told me how/where to do so (At (...) (23 years ago, 24-Feb-03, to lugnet.cad.dev.mac)
 
  Re: New MAC Modeller for LDRAW FILES
 
(...) If you're using OpenGL, you should be able to call glFinish to force the drawing to complete. The glFinish command blocks until all previous OpenGL commands have completed. Do NOT call this command except at the very end of you frame, because (...) (23 years ago, 24-Feb-03, to lugnet.cad.dev.mac)
 
  Re: New MAC Modeller for LDRAW FILES
 
Thanks for the feedback guys, It’s good to see that the program does run – and no reported crashes? I will answer some of the comments first, Matt – not all parts are drawing; have you set the Ldraw folder location in “Preferences” yet? Matt – part (...) (23 years ago, 24-Feb-03, to lugnet.cad.dev.mac)


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