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 CAD / Development / Macintosh / *400 (-10)
  Re: New MAC Modeller for LDRAW FILES
 
(...) Measuring load and display times using the menu bar clock. To load and display the dat for my caboose took 15 seconds in MLM and 3 seconds to load and display the dat in LDV 0.4.2. (...) I know it is, but I still have a hard time accepting (...) (23 years ago, 25-Feb-03, to lugnet.cad.dev.mac)
 
  Re: New MAC Modeller for LDRAW FILES
 
(...) Sure...not a problem. I don't get a chance to do much here anymore, but after BricksWest, and some good LDraw convos, I'm more pumped than ever to get a Mac LDraw utility completed. (...) Not here. (...) No one told me how/where to do so (At (...) (23 years ago, 24-Feb-03, to lugnet.cad.dev.mac)
 
  Re: New MAC Modeller for LDRAW FILES
 
(...) If you're using OpenGL, you should be able to call glFinish to force the drawing to complete. The glFinish command blocks until all previous OpenGL commands have completed. Do NOT call this command except at the very end of you frame, because (...) (23 years ago, 24-Feb-03, to lugnet.cad.dev.mac)
 
  Re: New MAC Modeller for LDRAW FILES
 
Thanks for the feedback guys, It’s good to see that the program does run – and no reported crashes? I will answer some of the comments first, Matt – not all parts are drawing; have you set the Ldraw folder location in “Preferences” yet? Matt – part (...) (23 years ago, 24-Feb-03, to lugnet.cad.dev.mac)
 
  Re: New MAC Modeller for LDRAW FILES
 
(...) Hi, I gave Mac Lego Modeler a try on a PowerBook G3 FireWire (aka Pismo) OS 10.2.4, 128 bit ATi RageMobility (something or other) w/8 MB VRAM. I loaded a few small models and then my caboose. The caboose looks very similar to the one that (...) (23 years ago, 24-Feb-03, to lugnet.cad.dev.mac)
 
  Re: New MAC Modeller for LDRAW FILES
 
(...) Andrew, Sorry to have missed this...you posted while BricksWest was going on! Shame on you! 8?) The app runs VERY well on my G4 Cube, 500Mhz, 512MB, MacOS 10.2.4...quick, smooth OpenGL graphics, flawless rotation. Part selection could use some (...) (23 years ago, 23-Feb-03, to lugnet.cad.dev.mac)
 
  Java 3D app ready for Mac LDraw?
 
Hey everybody, At BricksWest last weekend, Wayne Gramlich told me about this site: (URL) you are heavily into Java, Wayne figures that it would take no more than a week of code to have a Macintosh LDraw modeller written on top of this. Do we have (...) (23 years ago, 23-Feb-03, to lugnet.cad.dev.mac)
 
  New MAC Modeller for LDRAW FILES
 
I have just placed Mac Lego Modeller (v0.1d1) on my .Mac site. This is a Cocoa version of Ldraw Viewer and will run under MacOS X only (source code is also included plus some discussion on programming with Cocoa and Objective-C). For this release, (...) (23 years ago, 18-Feb-03, to lugnet.cad.dev.mac)
 
  Re: ldglite, new glut, and l3p (and lsynth)
 
(...) Hey, now that you're back in the loop, maybe you could spend a few minutes and see if the lsynth stuff works on the mac. Look here for the scoop on an executable for OSX. (URL) addition, you'll probably need the lsynth parts, the example, and (...) (23 years ago, 11-Feb-03, to lugnet.cad.dev.mac, lugnet.cad.dev)
 
  ldglite, new glut, and l3p. Good stuff.
 
Hi! Its been a while since I've worked with ldglte on my Mac, or with any LDraw-related things in general, so I've been sort of out of the loop. Please forgive any redundant comments I make, and the haphazard organization of this post. Thanks! OK, (...) (23 years ago, 11-Feb-03, to lugnet.cad.dev.mac)


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