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 CAD / Development / Macintosh / *20 (-10)
  Re: Mac OS 8.6
 
(...) I can handle (i.e. decompress) .gz files on the mac. Is a more complete set of parts files available in .gz somewhere ? I *think* that Stuffit Expander can handle .zip files (but probably not .exe). Any chance the ldraw027.exe could be made (...) (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Introductions
 
I'm Barney Hilken, author of Robot Controller, an application for controlling lego mindstorms from MacOS X. I have a degree in maths and a PhD in theoretical computer science and several years research experience in applications of logic to computer (...) (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
(...) It sounds like the parts files available on Marsbase do not include the original parts from the ldraw027.exe file, just the updates. What you guys need to do is have someone convert the linux parts file to a sit, or hqx, or whatever archive (...) (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
James, Yes, indeed the preferences file does appear to be part of the issue, however... 1) I get a partial rendering (and a whole mess of missing file messages). Do these drawings (specifically M6067.DAT) require parts that are not in the marsbase (...) (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDMC News Digest (To Get The Ball Rolling)
 
(...) sounds great to me, the interface looks wonderful!there's even something there about animations! (...) OK. I think I'll get the files you have for download for OS X, and see if I can do anything with it on this OS. Gary (I guess I could always (...) (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
(...) Ok it will run, it can't find most of the .dats- but it does run :-) it worked with the OpenGL extenshions that were on my system (don't know where or when I got them) and I installed the new ones anyway. Gary (I'm happy as a lark-as the (...) (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Introductions
 
I was hoping we could break the ice. I was thinking we could all just post a message to the newsgroup giving a little info about ourselves. It could be as brief as you like, such as "Hi, I use a Mac and program" or something more if you want. This (...) (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
Ray, Check to see if there is a preference file for macLDGLite in your preferences folder. If there is, delete it and relaunch macLDGLite. It should aks where the ldraw folder is. James (...) (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
(...) I'm having problems getting macLDGLite .5 to run on ... iMac 333Mhz / MacOS 8.6 / 160MB It launches, but whenever I try to render anything, I get a long rapidly scrolling list of files that are not found. I think it doesn't see the LDRAW (...) (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  ldglite .94 on Mac OS X quirk
 
I am playing with ldglite on Mac OS X. One question I have for Don is the save path. I opened a file in the models folder. I saved the file and it saved it where I have ldglite located (my home directory). Is this suppose to happen? James (24 years ago, 10-Feb-02, to lugnet.admin.nntp, lugnet.cad.dev.mac)


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