 | | Re: Mac OS 8.6
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(...) Ok it will run, it can't find most of the .dats- but it does run :-) it worked with the OpenGL extenshions that were on my system (don't know where or when I got them) and I installed the new ones anyway. Gary (I'm happy as a lark-as the (...) (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
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 | | Introductions
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I was hoping we could break the ice. I was thinking we could all just post a message to the newsgroup giving a little info about ourselves. It could be as brief as you like, such as "Hi, I use a Mac and program" or something more if you want. This (...) (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
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 | | Re: Mac OS 8.6
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Ray, Check to see if there is a preference file for macLDGLite in your preferences folder. If there is, delete it and relaunch macLDGLite. It should aks where the ldraw folder is. James (...) (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
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 | | Re: Mac OS 8.6
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(...) I'm having problems getting macLDGLite .5 to run on ... iMac 333Mhz / MacOS 8.6 / 160MB It launches, but whenever I try to render anything, I get a long rapidly scrolling list of files that are not found. I think it doesn't see the LDRAW (...) (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
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 | | ldglite .94 on Mac OS X quirk
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I am playing with ldglite on Mac OS X. One question I have for Don is the save path. I opened a file in the models folder. I saved the file and it saved it where I have ldglite located (my home directory). Is this suppose to happen? James (24 years ago, 10-Feb-02, to lugnet.admin.nntp, lugnet.cad.dev.mac)
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 | | Missing "New" button
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While we wait to find out why there isn't a new button, anyone can post using the "Reply" button. (24 years ago, 9-Feb-02, to lugnet.admin.nntp, lugnet.cad.dev.mac)
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 | | Mac OS 8.6
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(...) I am not sure, but it should. Easiest way to find out is to try macLDGLite .5. Get instructions for that here: (URL) it doesn't work, you may need to install the OpenGL extensions. There is a link to the installer on the webpage. If it still (...) (24 years ago, 9-Feb-02, to lugnet.cad.dev.mac)
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 | | Re: LDMC News Digest (To Get The Ball Rolling)
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(...) Wow...we're struggling just to get something to run on X or 9.x...now we have to support legacy systems too?!? 8?) Maybe we need a new tagline- "LDMC: Legacy-Free LEGO Modelling For The Mac". Seriously, I don't know how hard it would be for (...) (24 years ago, 9-Feb-02, to lugnet.cad.dev.mac)
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 | | Re: LDMC News Digest (To Get The Ball Rolling)
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This is all great news!! Do you guys know if this will/could run on Mac OS 8.6?? Gary (...) <snip> (...) (24 years ago, 9-Feb-02, to lugnet.cad.dev.mac)
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 | | Re: LDMC News Digest (To Get The Ball Rolling)
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Matt, thanks for posting that. I was too busy to get anything out earlier. In addition, I just wanted to add the following. Don has gotten ldglite to compile on Mac OS X and I tested it and it works. The steps to compile it are in Matt's email (the (...) (24 years ago, 9-Feb-02, to lugnet.cad.dev.mac)
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