 | | Re: Some bugs with LDGLite
|
|
(...) snip (...) Follow up. This seem to be related to my activating a feature that I didn't know about (or understand yet). When I press the "r" key on the keyboard without activating the menu by pressing the "/" key strange things happen with the (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
|
| |
 | | Re: Some bugs with LDGLite
|
|
Hi Don, (...) This is what get printed into the Terminal when I launch ldglite (using the rename as ldgledit trick). I always use the editing mode because LDGLite just keeps cycling through the steps of drawing the model over and over again if I let (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
|
| |
 | | Re: Some bugs with LDGLite
|
|
(...) James, I discovered that very quickly. If you don't click the title bar, the keystrokes get dumped to the terminal window, and they don't do any good there. Are you working on a help page? A help page is definately needed. I think the majority (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
|
| |
 | | Re: Some bugs with LDGLite
|
|
Chris, I noticed that you have to click on the title bar of the window before it will accept any keys. I dont know why. Try this and see if it still happens. James (24 years ago, 5-Jun-02, to lugnet.cad.dev.mac)
|
| |
 | | Re: Some bugs with LDGLite
|
|
(...) Do you have access to a console window? Ldglite prints some info out to the console that might be helpful here. For example, what does it print out about the opengl version and extensions? How many color, depth, and stencil bits does it say (...) (24 years ago, 5-Jun-02, to lugnet.cad.dev.mac)
|
| |
 | | Some bugs with LDGLite
|
|
I just started playing with LDGLIte and I noticed a few things. 1. Selecting parts (page up and page down) in LEdit mode doesn't work right if my display is set to a resolution higher than 750x550. 2. After continuing to work with a model for a (...) (24 years ago, 5-Jun-02, to lugnet.cad.dev.mac)
|
| |
 | | Any users of professional Mac CAD programs?
|
|
Does anyone have experience and recommendations for CAD software on MacOS? I want to get some experience with the real thing... something with a mechanical drafting forte. For lack of software, I'm thinking of building my 3rd PC now just for AutoCAD (...) (24 years ago, 3-Jun-02, to lugnet.cad.dev.mac)
|
| |
 | | Hello from WWDC and alpha Cocoa app
|
|
Hey, I am at WWDC. Anyone else here? If anyone went to the 503 session on the Quartz Compositor, you saw Ken Dyke's app that demonstrates one of the Quartz Compositor's abilities with a Lego Viewer that he wrote. I talked with Ken and he isn't ready (...) (24 years ago, 9-May-02, to lugnet.cad.dev.mac)
|
| |
 | | 3DMF - BrickDraw3D
|
|
About 2 weeks someone asked me about 3DMF export from BrickDraw3D, but I lost the email. If you're reading this please email me again. I can help you. -Erik (24 years ago, 19-Apr-02, to lugnet.cad.dev.mac)
|
| |
 | | Re: review: Radeon 7000 for BrickDraw3D, low-end Mac
|
|
(...) Cool! If you can clearly show where you make the changes, I might be able to port this back into the other versions. I've never been all that happy with the rendering speed myself. You can see in the code where I tinkered a bit with display (...) (24 years ago, 11-Apr-02, to lugnet.cad.dev.mac)
|
| |
 | | review: Radeon 7000 for BrickDraw3D, low-end Mac
|
|
Upgrading my stock Apple G3/233 with a Radeon 7000 gave BrickDraw3D an 85% speed improvement. In pure OpenGL mode the improvement is 60% over the existing OpenGL advantage. The 2002 ATI Retail Card Update worked on G3/233 with 9.1 but BrickDraw3D (...) (24 years ago, 11-Apr-02, to lugnet.off-topic.geek, lugnet.cad.dev.mac)
|
| |
 | | Re: Mac OS X - LdGLite Launcher .8
|
|
I have updated LdGLite Launcher to .81. New features: It remembers the last file you opened. There is a window showing a list of LEdit keys (for ease). New URL: (URL) whole point of this is to make it as easy to use as possible. LMKWYT. James (...) (24 years ago, 5-Apr-02, to lugnet.cad.dev.mac)
|
| |
 | | Re: Mac OS 9 - ldglite crashing, more info
|
|
OK, it will probably take me a day or three to get all of this done. What do you mean "by turning on the debugging symbols in CW? I haven't read the CW manual or anything like it (again, I remind, I am only a novice programmer, got a degree in music (...) (24 years ago, 2-Apr-02, to lugnet.cad.dev.mac)
|
| |
 | | Re: Mac OS 9 - ldglite crashing, more info
|
|
(...) Install macsbug. When it crashes, type 'stdlog'. That will create a log file called 'stdlog' (on the desktop on this machine). Then type 'es' to get out of the app that crashed. Sometimes if things are really hosed, you may have to type 'rs' (...) (24 years ago, 2-Apr-02, to lugnet.cad.dev.mac)
|
| |
 | | Re: Mac OS 9 - ldglite crashing, more info
|
|
(...) I don't know where this ldraw folder came from. I thought it was the linux parts, but maybe I am wrong. Maybe it was the linux parts expanded on Mac OS X... I don't know. I recently rounded up all of my ldraw folders that I have collected over (...) (24 years ago, 2-Apr-02, to lugnet.cad.dev.mac)
|
| |
 | | Re: Mac OS 9 - ldglite crashing, more info
|
|
(...) I used the original Mac parts file and haven't crashed yet. (...) Is it really freezing the system, or just the app? Can you Force Quit? Matt (24 years ago, 2-Apr-02, to lugnet.cad.dev.mac)
|
| |
 | | Mac OS 9 - ldglite crashing, more info
|
|
OK, so I finally was able to do some tests on what I posted about earlier (ldglite on Mac OS 9 crashing with lowercase files). Well, lower case isn't why it was crashing. I could download the linux files onto 2 different Macs with OS 9.2.2 and OS (...) (24 years ago, 2-Apr-02, to lugnet.cad.dev.mac)
|
| |
 | | Mac OS X - LdGLite Launcher .8
|
|
I have thrown together a AppleScript Studio application that functions as a launcher for ldglite. It makes it fairly easy IMHO. (I was getting sick of trying to launch ldglite all the time) Those with Mac OS X, check it out at: (URL) (24 years ago, 1-Apr-02, to lugnet.cad.dev.mac)
|
| |
 | | Re: GLUT for MacOS X
|
|
Dietmar Planitzer has a release 4 of his GLUT for Mac OS X. Menus are not any longer on the menu bar, they are contextual menus on the individual windows. Lots of other changes were described - this guy is really keen on GLUT. The URL is still: (...) (24 years ago, 31-Mar-02, to lugnet.cad.dev.mac)
|
| |
 | | Re: Online Mac instructions.
|
|
(...) I would strongly suspect that the ANSI C functions that you are calling are internally using the Mac (HFS) File System. I don't see how it could do otherwise. The library functions may be doing a crafty dance to accomplish certain things, but (...) (24 years ago, 30-Mar-02, to lugnet.cad.dev.mac)
|