| | MEGA-POV 1.1
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Hi All, I added support to LPub for POV-Ray 3.5 and 3.6. I was trying to use MEGA-POV 1.1, but it seems to have stopped supporting the find_edges facility. Anyone know how to do the find_edges in these newer renderers. Kevin (20 years ago, 2-Sep-04, to lugnet.cad.dev)
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| | Re: Blender LDraw support
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I added a feature to automatically generate contour lines for exported objects, and reexported my 6575 model. I'm not sure it's quite the way it should be yet. Also set up a wiki page where I'd appreciate suggestions and questions. The wiki will be (...) (20 years ago, 2-Sep-04, to lugnet.cad.dev)
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| | LDraw Design Pad (LDDP) 1.5.5 Released
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LDraw Design Pad (LDDP) is a tool for editing and handling LDraw files in a very comfortable way. Download it here: (URL) are: -Fully customizable editor with syntax highlighting -Open multiple files at the same time -Unlimited Undo/Redo -Use/define (...) (20 years ago, 29-Aug-04, to lugnet.cad, lugnet.cad.dev, lugnet.announce)
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| | Re: Blender LDraw support
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A little bit of extra work, and I'm ready (sort of) to present the first export capable edition. It outputs DAT or MPD files of the current scene, including STEP support. Script pack (since the script now is split in multiple files): (URL) of output (...) (20 years ago, 28-Aug-04, to lugnet.cad.dev)
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| | LDraw part origin rule
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TrackDraw's parts are 2D models of 3D parts as viewed from the top. TrackDraw attempts to maintain LDraw compatibility by using the same origin and orientation. This allows TrackDraw to read and save layouts in *.ldr format. For parts that exist, (...) (20 years ago, 25-Aug-04, to lugnet.cad.dev)
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| | Re: Blender LDraw support
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"Ooh, new script." *download* "Hm, fix path, load...will it work?" *jaw drops* DUDE, YOU ARE THE COOLEST PERSON EVER!!! THIS ROCKS!!! *head explodes from all the possibilities* "ewww..." -Stefan- (20 years ago, 17-Aug-04, to lugnet.cad.dev)
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| | Re: Blender LDraw support
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(...) Thanks alot for this work. It's very much the combination of tools that I am looking forward to working with. We mentioned LCad/Blender ties quite a bit at Brickfest this weekend. (...) (20 years ago, 17-Aug-04, to lugnet.cad.dev)
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| | Re: Blender LDraw support
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I've worked a bit more on my Blender LDraw import script. Recent additions: * Requires Blender 2.34 for some convenient functions. * Creates materials for each LDraw colour used, but does not fill in colours. * ldrawdir is now high in the script and (...) (20 years ago, 17-Aug-04, to lugnet.cad.dev)
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| | Re: Blender LDraw support
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(...) Neither am I. However, line 318 isn't in childreBobj in the most recent public version of the script. Since that's the only one that works in Blender 2.34 (and it probably has trouble with some types of files anyway, such as if they contain (...) (20 years ago, 17-Aug-04, to lugnet.cad.dev)
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| | Re: On My L3P Wish List: Support for camera.dat and look_at.dat
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(...) (URL) hard to search for something like -ic or -ci on lugnet. If there is a way, I can never remember how. Have fun, Don (20 years ago, 16-Aug-04, to lugnet.cad.dev)
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| | Re: On My L3P Wish List: Support for camera.dat and look_at.dat
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(...) here's one of the relevant posts: (URL) (20 years ago, 16-Aug-04, to lugnet.cad.dev)
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| | Re: Blender LDraw support
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Well, I fixed that, and it seems to be trying to load the model (I get a busy icon and such), but now it's hanging on another section. I now get this: Traceback <most recent call last>: File "<string>", line 340, in loaddat File "<string>", line (...) (20 years ago, 16-Aug-04, to lugnet.cad.dev)
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| | Re: Blender LDraw support
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(...) Yes, that is the place. Explorer is probably showing backslashes (\) rather than slashes; you'll have to change those to either \\ or /. A future version of this script will probably try to locate your LDraw directory. So you could change the (...) (20 years ago, 16-Aug-04, to lugnet.cad.dev)
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| | Re: On My L3P Wish List: Support for camera.dat and look_at.dat
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(...) Yeah, this sounds familiar. I searched, but I can't seem to find it. And I can't remember if we asked for dat files, or command line options to include separate POV files for those sections. Either way would probably work. There are differnet (...) (20 years ago, 15-Aug-04, to lugnet.cad.dev)
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| | On My L3P Wish List: Support for camera.dat and look_at.dat
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At last, I have really discovered light.dat and its opportunities in L3P. It may have been discussed before, but I think it would be really great to have similar support for camera.dat and look_at.dat. Then the user easily and visually can move the (...) (20 years ago, 15-Aug-04, to lugnet.cad.dev)
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| | Re: Blender LDraw support
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(...) I found this chunk: libdirs= '/home/yann/Blender/...aw/parts'] def getmdl(path, name): Is this what I have to change? If so, do I just copy the paths the way they are in Explorer? (...) Here's the full error message: I get this when I load (...) (20 years ago, 14-Aug-04, to lugnet.cad.dev)
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| | Re: Blender LDraw support
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(...) In the current form the path to LDraw primitives and parts (ldraw/p and ldraw/parts) are hardcoded into the script. You'll need to change those before it will load anything referring to the part library correctly. If that doesn't help I'd (...) (20 years ago, 13-Aug-04, to lugnet.cad.dev)
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| | Re: STEP into using LDAO or LDDP
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(...) Last night I was showing my wife how STEP worked. She was pretty impressed until I got to the code in a _Technic 1 x 2 Brick with Hole_ where it drew the 4 quads at 24y. She said, "Well, what changed?". Being a newbie, it took me a while to (...) (20 years ago, 13-Aug-04, to lugnet.cad.dev)
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| | Re: STEP into using LDAO or LDDP
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(...) Sort of. I think I broke something in the ldglite polling code when I started fiddling with the search path stuff recently. It only works when I work on a file in the current directory. Gotta fix that. Also I guess I have to add the -p to the (...) (20 years ago, 13-Aug-04, to lugnet.cad.dev)
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| | Re: STEP into using LDAO or LDDP
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(...) LDDP creates a temp LDR file and has the renderer display that. The polling interval determines how often LDDP will update the temp LDR file to match edits (or cursor moves if draw to cursor is turned on). Of course, the renderer has to have (...) (20 years ago, 13-Aug-04, to lugnet.cad.dev)
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