| | Re: cant compile ldglite in gentoo linux
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(...) Ok, I'll try to fix that in CVS. Meanwhile, what does it print in the console window when it starts up? I like to track the opengl driver developments in the various linux distributions. (20 years ago, 28-Jul-04, to lugnet.cad.dev)
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| | Re: cant compile ldglite in gentoo linux
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(...) Yes, now it opens in the right directory. (20 years ago, 28-Jul-04, to lugnet.cad.dev)
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| | Re: cant compile ldglite in gentoo linux
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(...) That's what I thought. Try commenting the call to platform_sethome() in main.c and rebuilding. Maybe that'll fix it. (...) I agree. This was a quick hack to appease those icon clicking Mac users until the LDRAW.INI search settings are (...) (20 years ago, 28-Jul-04, to lugnet.cad.dev)
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| | Re: cant compile ldglite in gentoo linux
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(...) My home directory. Acctually, I think it's perhaps better to start it from the current directory, instead of the home directory. Maybe it's just me, but I usually start programs from other directories, and the files I want to use are often in (...) (20 years ago, 28-Jul-04, to lugnet.cad.dev)
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| | Re: cant compile ldglite in gentoo linux
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(...) Should I make a "somewhat newer stuff" section? :^) (...) That's odd. I may have broken it with my recent tinkering. I think I was trying to make it look in the home directory if it didn't see anything like a dat file on the command line. I (...) (20 years ago, 28-Jul-04, to lugnet.cad.dev)
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| | Re: cant compile ldglite in gentoo linux
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It didn't work with 1.0.7 but the daily-CVS version worked! In the webbpage, the lines about the daily CVS should perhaps not be in the section "somewhat older stuff" ;-) It works fine with the l3 parser. But it does not show any thing if I do (...) (20 years ago, 28-Jul-04, to lugnet.cad.dev)
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| | Re: Request change to ptreleases.cgi
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I like it. One other change you didn't mention is the addition of the BASE downloads. That's also very nice, because it allows an app to bootstrap itself completely, without requiring the user to first install LDraw. (Having said that, I'm not (...) (20 years ago, 27-Jul-04, to lugnet.cad.dev)
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| | Re: cant compile ldglite in gentoo linux
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(...) I think this means I need to get an up to date linux box so I can try to resolve the incompatibilities with the newer hardware accelerated opengl drivers and the software rendering offscreen osmesa driver. What version of ldglite is this? 1.0 (...) (20 years ago, 28-Jul-04, to lugnet.cad.dev)
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| | Re: Request change to ptreleases.cgi
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Hey all (interested parties), Please take a look at (URL) let me know what you think. This is a temporary script and URL. Please don't think this is the final configuration. I'm working on a (more) final version, hopefully it will be ready before (...) (20 years ago, 27-Jul-04, to lugnet.cad.dev)
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| | cant compile ldglite in gentoo linux
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Hello. I'm trying to compile ldglite in my gentoo linux machine. Here is what happens. I give the command: make -f makefile.linux And after some compiling I get: gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG (...) (20 years ago, 27-Jul-04, to lugnet.cad.dev)
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| | Re: I have an idea . What if we make a game
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(...) GREAT :), Ok I explain again , to undestand u can go to www.4dimensions.org and and play the 4D game or let me try to explain again. ok you will see a drawing of the room u are in so u don't need to imagen it but if u are with other players or (...) (20 years ago, 26-Jul-04, to lugnet.cad.dev)
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| | Re: I have an idea . What if we make a game
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Hello. Yes, I like your idea, but it's hard to imagine what exactly you want it to look like. Please make drawings of your ideas so it is easier to get the idea. Then I have some questions: When do you want this game to go into production? How much (...) (20 years ago, 26-Jul-04, to lugnet.cad.dev)
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| | Re: I have an idea . What if we make a game
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OK I think I have a better idea still is the same but we could do it Is like doing a chat room ok the idea is based on MUD games text based games but the diferences are we will use graphics to show the static elements like (buildings, minfigs that (...) (20 years ago, 25-Jul-04, to lugnet.cad.dev)
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| | Re: Request change to ptreleases.cgi
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(...) Yes, that would be me. I had a messed up bug in my HTTP download code that took me a long time to track down. (Note that the bug didn't cause the unusally large number of downloads of the file; tracking down the bug did.) In general, I'm not a (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev)
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| | Re: Request change to ptreleases.cgi
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(...) Well, I think both would be appropriate. At this point, I haven't decided if I want to track down an open source unzip library to unzip the zip files, or just execute the other ones directly from LDView. But from the standpoint of the file (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev)
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| | Re: Request change to ptreleases.cgi
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(...) Do you want sizes for the ZIP files or the ARJ-format EXEs? Steve (20 years ago, 20-Jul-04, to lugnet.cad.dev)
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| | Re: Request change to ptreleases.cgi
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(...) I always thought it should emit XML, which would make it really easy to add more info (like what you're suggesting) without affecting backwards compatibility. Maybe it's not too late to do that. From looking at the logs from the last few days, (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev)
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| | Request change to ptreleases.cgi
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I have a request for a change to be made to the ptreleases.cgi script that keeps track of all parts updates. Unfortunately, if anyone has actually implemented support for automatic updates using this script, my suggested change might not be (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev)
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| | Re: I have an idea . What if we make a game
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(...) wow nice, is sort of my idea but everything rendered with pov-ray. Who make it? and how? (20 years ago, 20-Jul-04, to lugnet.cad.dev, FTX)
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| | Re: I have an idea . What if we make a game
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(...) Well something easy to use I was thinking. (...) 2d = 2 dimensions like the game diablo If possible or like GTA 1 top view. (20 years ago, 20-Jul-04, to lugnet.cad.dev)
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