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 CAD / Development / 9597 (-20)
  Re: surface normals and vertex normals for OpenGL
 
I'm working on just such a utility right now. I hope to have some beta code in a few days : ) (...) (21 years ago, 11-Mar-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - Summary please!
 
(...) Currently my code doesn't expect all the spaces above, but I'm open to that. The LDrawSetup program that I'm also writing at the same time can not preserve the spaces if you add or delete options, so it will ruin any nice table formatting you (...) (21 years ago, 11-Mar-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - Summary please!
 
(...) If it is just a sequential number, wouldn't it be easier to just leave it out altogether, and say the directories will be searched in the order they appear in the file? ROSCO (21 years ago, 11-Mar-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
(...) Exactly. That's what the <CLONE>, <KNEX>, <BOXES> etc. tags I mentioned previously were for. We could work out later whether these are user defined or LSC defined tags. The important part for now would be to agree that <SKIP> means ignore the (...) (21 years ago, 11-Mar-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - Summary please!
 
"Tore Eriksson" <tore.eriksson@mbox3...wipnet.se> schrieb im Newsbeitrag news:HuDDv0.1KDF@lugnet.com... (...) to (...) most (...) lead to? (...) Ok I try and hope that I do not forget something here, all others please correct me if i'm wrong - but (...) (21 years ago, 11-Mar-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
"Don Heyse" <dheyse@hotmail.spam....away.com> schrieb im Newsbeitrag news:HuD629.DxI@lugnet.com... <SNIP> (...) Ok now I understand, might be a nice idea. The drawback is that it would "only" allow one alternate part enabling not more. I can already (...) (21 years ago, 11-Mar-04, to lugnet.cad.dev)
 
  Re: surface normals and vertex normals for OpenGL
 
(...) All: It is dangerous to write technical arguments at 1:30 in the morning, and I made some serious mistakes in my post above. 1) You are correct that most LDRAW parts are not closed and probably never will be. Optimizing for ease of part (...) (21 years ago, 11-Mar-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - Summary please!
 
(...) I took the time to read all the posts, and I still would like a summary. It seems like the discussion has converged to conclusion, but I'd like to see the conclusion written up. I know that Lars is writing up code to match the conclusion, but (...) (21 years ago, 11-Mar-04, to lugnet.cad.dev)
 
  Re: surface normals and vertex normals for OpenGL
 
(...) I don't know about that goal. I think it's better to make it easy to assemble the various primitives into parts. That way we get more people volunteering to make the parts. I don't think the primitives *can* be closed. I also think it's much (...) (21 years ago, 11-Mar-04, to lugnet.cad.dev)
 
  Re: surface normals and vertex normals for OpenGL
 
(...) [snip] (...) [snip] (...) It is neither impossible nor particularly hard. I will snip the rest of the post here and explain. There is an interesting property of closed surfaces that can allow you to determine the normals for all polygons (or (...) (21 years ago, 11-Mar-04, to lugnet.cad.dev)
 
  Name discussion for 40244.dat
 
This part has been named "Axle for Spiral Staircase" on the Parts Tracker, but needs some wider discussion on the name and orientation. (URL) To my mind it is a Technic Pin Joiner, not disimilar to (URL) just a different length (or height depending (...) (21 years ago, 10-Mar-04, to lugnet.cad.dev)
 
  LDRAWPREDIRS LDRAWPOSTDIRS - Summary please!
 
86 messages have been posted in this thread so far. I don't have a chance to catch up what has been discussed by reading all posts. Is it possible to make a brief and relatively easy-to-read summary of the most significant suggestions, and what (...) (21 years ago, 10-Mar-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
(...) Hmmm, I must've put myself to sleep as well. Actually, I've been a bit busy lately. Now what was I trying to say... I guess I was thinking that a <SKIP> tag might be a third choice between <HIDE> and <SHOW>, but after a few days I now think it (...) (21 years ago, 10-Mar-04, to lugnet.cad.dev)
 
  Re: surface normals and vertex normals for OpenGL
 
(...) <SNIP> (...) That does help a lot. Thanks much. Brian Durney (21 years ago, 9-Mar-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
(...) Ok, so maybe there was a bit of irony, considering Mac OS X's roots are much older than 9's. But the lack of pre-emptive multiprocessing, protected memory, and other more evolved stuff does make OS 9 a dinosaur. Apple's washed their hands of (...) (21 years ago, 9-Mar-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
(...) rofl. I think this qualifies as quote of the day. Steve (21 years ago, 9-Mar-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
"Don Heyse" <dheyse@hotmail.spam....away.com> schrieb im Newsbeitrag news:Hu6s61.1FM9@lugnet.com... <SNIP> (...) "Snip", you got me two days sleeping ;-) I do not have anything against additional keyword, but I realy do not get what's behind them (...) (21 years ago, 8-Mar-04, to lugnet.cad.dev)
 
  Re: surface normals and vertex normals for OpenGL
 
(...) I suspect this has been talked about in this group before, but probably not all in one thread. I'll try to summarize the things to look out for. First of all, you are correct in that any files that aren't BFC-certified have polygons with (...) (21 years ago, 7-Mar-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
(...) Oh I don't know. I'm still hoping some of these ideas will eventually start to grow on you. Hopefully Lars will write some really nice code that finds the parts search list and somehow associates a list of tags with each directory in the list. (...) (21 years ago, 7-Mar-04, to lugnet.cad.dev)
 
  surface normals and vertex normals for OpenGL
 
Hello, I have some LDraw animation projects in mind and am starting by making a simple viewer using OpenGL. I have a program that will read a file and display it, but I run into problems with the shading because it only does flat shading. I think I (...) (21 years ago, 7-Mar-04, to lugnet.cad.dev)  


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