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Subject: 
Re: surface normals and vertex normals for OpenGL
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 11 Mar 2004 22:54:26 GMT
Viewed: 
1583 times
  
I'm working on just such a utility right now.  I hope to have some beta
code in a few days : )

Wayne Gramlich wrote:
If somebody would like to write a program and/or library that takes
an LDRAW file as its input and outputs a sequence of points,
triangles, and normals, that would be a "good thing."  Writing such
a library is on my "to do" list, but is at least a year out at this point
in time.



Message is in Reply To:
  Re: surface normals and vertex normals for OpenGL
 
(...) [snip] (...) [snip] (...) It is neither impossible nor particularly hard. I will snip the rest of the post here and explain. There is an interesting property of closed surfaces that can allow you to determine the normals for all polygons (or (...) (20 years ago, 11-Mar-04, to lugnet.cad.dev)

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