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Subject: 
Re: New guidelines on parts and numbers (long)
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 2 Apr 1999 06:55:18 GMT
Viewed: 
911 times
  
On Thu, 1 Apr 1999 13:33:53 GMT, blisses@worldnet.att.net (Steve Bliss) wrote:

On Thu, 1 Apr 1999 12:31:38 GMT, "Chris Dee" <chris_w_dee@hotmail.com>
wrote:

Small question - will decorated parts for which we have a TLG number (eg.
Skeleton Skull, some roadsigns) be re-united with their xxxxxPnn companions?

That will be the way new parts are handled.  Will we go back and redo (or
undo) existing parts?  I don't know.  It's not out of the question.

Steve

I really see no way out of doing it.   An existing 8xxxx will, by definition,
most likely have to go into a '_' category as a hard-coded piece.  That would
leave us without a corresponding #16 piece to use.  So if we want that piece in
#16, it would have to go back to a xxxxPnn  format.

Inconvenient, yes.  But ultimately correct.
On the  plus side, existing models using the number will not be screwed up.
Unless the part was colored in other than the actual colors.

-- Terry K --



Message is in Reply To:
  Re: New guidelines on parts and numbers (long)
 
(...) That will be the way new parts are handled. Will we go back and redo (or undo) existing parts? I don't know. It's not out of the question. Steve (26 years ago, 1-Apr-99, to lugnet.cad.dev)

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