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 CAD / Development / 9093
    Re: Inline POV code in official parts? —Orion Pobursky
   (...) I agree with Steve on this issue: no POV code in offical parts with the possible exception of primitves. I feel this way for a few reasons: - It could be construed the POV is the Official rendering program of the LDraw.org library. This can (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev)
   
        Re: Inline POV code in official parts? —Chuck Sommerville
     This is just my opinion since I started all this by suggesting to Lars to add POV support into L3P in the first place. By adding a few .dat primitives (not POV primitives) to the .dat definition, then you don't have to tie yourself to any renderer. (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev)
   
        Re: Inline POV code in official parts? —Tore Eriksson
   (...) That's a very heavy argument against EmbPOV. It would be a great thing if we could just have a very few basic features, say clipped by, pattern wrap and maybe one or two other and make it a generic syntax for alternative code. (...) Despite (...) (20 years ago, 13-Jan-04, to lugnet.cad.dev)
   
        Re: Inline POV code in official parts? —Tore Eriksson
   (...) More than three years have passed, the only thing that has happened is that the SteerCo and/or the Standard Committee has decided not to allow EmbPOV in the official Parts folder. A vauge discussion on creting yet another folder for Ldraw POV (...) (17 years ago, 1-May-07, to lugnet.cad.dev)
   
        Re: Inline POV code in official parts? —James Reynolds
   Why not make official POV-Ray Lego bricks and skip the whole LDraw to POV-Ray conversion? Use the same names, scale, and coordinates and all you need is a small script to convert the LDraw lines into POV- Ray lines using the same translations. Or (...) (17 years ago, 1-May-07, to lugnet.cad.dev)
   
        Re: Inline POV code in official parts? —Ross Crawford
     (...) It doesn't really gain you much if you are just converting the LDraw parts directly - l3p does that just fine, and fairly fast. The only advantage of a POV-ray library is when you start adding POV-ray specific stuff, eg: replace the curve (...) (17 years ago, 1-May-07, to lugnet.cad.dev)
    
         Re: Inline POV code in official parts? —James Reynolds
     (...) Well, maybe others don't care about visible polys when it should be smooth, but it makes all the difference in the world to me. (...) Well, yeah. But that is better than everyone inventing their own POV- Ray code to make their own parts. How (...) (17 years ago, 2-May-07, to lugnet.cad.dev)
   
        Re: Inline POV code in official parts? —Orion Pobursky
   (...) The LDraw POV project ((URL) was created with the intention of someday becoming the de-facto, if not the actual, official LDraw compatible POV repository. I'll admit that it has languished for sometime (it's been almost 4 years sine I (...) (17 years ago, 2-May-07, to lugnet.cad.dev)
 

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