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 CAD / Development / 8942 (-20)
  Re: Building LDGLite for off-screen rendering only
 
(...) Ok, send me an email. I forgot how to login, or ssh forgot my public key or something like that. Don (21 years ago, 21-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) I couldn't get the full LDGLite to compile with the current version of the source code. I have GCC-3.2 on the system I compiled the off-screen-only version on LDGLite on. I haven't tested it on Munin yet. You're welcome to do that. Play well, (...) (21 years ago, 20-May-03, to lugnet.cad.dev)
 
  Re: Status of LDDP open source release
 
(...) I didn't know kylix/delphi wasn't available on Mac OS X. Oops, my bad. Several X11 implentations are available on Mac OS X though, if that is what you mean by visual environment. Oh well. Guess there is always Virtual PC. That's better than (...) (21 years ago, 20-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Status of LDDP open source release
 
Ell.. Since there is Linux for Mac available it would be a way to run it on Mac that way. Problem is that you dont need 'just a pascal' compiler but the complete visial enviroment and that isn't available on the Mac platform in any form. Play well (...) (21 years ago, 20-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Network rendering
 
Did anyone have any experience with this tool an can help me intalling it on a win2k machine? Andreas "Don Heyse" <dheyse@hotmail.spam....away.com> schrieb im Newsbeitrag news:HF5LMz.1zDB@lugnet.com... (...) pictures/animation (...) find (...) (21 years ago, 20-May-03, to lugnet.cad.dev)
 
  Re: Network rendering
 
thx for your answer. i'll look at it Andreas "Don Heyse" <dheyse@hotmail.spam....away.com> schrieb im Newsbeitrag news:HF5LMz.1zDB@lugnet.com... (...) pictures/animation (...) find (...) (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) FWIW, I (think that I) didn't need the c++ libs for the off-screen build on the BSD box. Dan (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Network rendering
 
(...) (URL) (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Network rendering
 
Hi, is there any usable solution for networkrendering PovRay pictures/animation on some windows systems? I'm just searching since some hours and didn't find something. Andreas (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) Hey, thanks for the reminder, it's in there now. I wonder which release of gcc it is that suddenly requires me to include the C++ libraries. I've been trying to avoid C++ to keep the ldglite executables smaller. Jacob, is the libc++ only a (...) (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Status of LDDP open source release
 
(...) I imagine that's because kylix/delphi doesn't exist on OS X, because with a sourceforge project, LDDP programmers would have access to the sourceforge compile farm (which includes a OS X box). However, once the source is available perhaps (...) (21 years ago, 19-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Status of LDDP open source release
 
Hello! (...) Well.. since there is no platform on Mac we would be able to compile it on there eventually won't. I dont know if there exists some kind of emulator (Linux or Windows) for Mac.. maybe that would be an alternative. But there will be for (...) (21 years ago, 19-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) It seems like that. Here's the exact change I made to make it work: % cvs diff makefile.osmesa Index: makefile.osmesa ===...=== RCS file: /cvsroot/ldglite/ldg...e.osmesa,v retrieving revision 1.2 diff -u -3 -p -r1.2 makefile.osmesa --- (...) (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) Please see (URL) makefile correction apparently didn't make it back to sourceforge... /Lars (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) Tried that. Here's the tail of the output from the build: gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG -DTILE_RENDER_OPTION -DOSMESA_OPTION -IMesa-5.0.1/include ldliteVR_main.o platform.o dirscan.o gleps.o (...) (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Status of LDDP open source release
 
(...) James (21 years ago, 19-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) That did fix the problem. the make finished successfully! and it works! (URL) need to get Steve to teach me how to use it :) (...) nothing - no match. Thank you so much for your help :) Dan (21 years ago, 18-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) Standard? Not unless you're a Microsoft follower. However, I must admit I'm baffled by this one. The -DUNIX is supposed to tell platform.h to define some flags which cause the stricmp and strnicmp functions in platform.c to get built. You've (...) (21 years ago, 18-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) ok, cool - got that, now I get this: $ gmake -f makefile.osmesa gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG -DTILE_RENDER_OPTION -DOSMESA_OPTION -IMesa-5.0.1/include ldliteVR_main.o platform.o dirscan.o (...) (21 years ago, 18-May-03, to lugnet.cad.dev)
 
  Is anyone making part 44224.dat?
 
It's the click joints on the AT-TE and AT-AT. If not, I'll give it a go. The mate to 44224 doesn't have a number I can find, does anyone know it? -Orion (21 years ago, 18-May-03, to lugnet.cad.dev, lugnet.cad.dat.parts)


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