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 CAD / Development / 8664
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Subject: 
Re: possible rendering problem with LDLite and transparent parts
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 4 Apr 2003 03:16:05 GMT
Viewed: 
1059 times
  
In lugnet.cad.dev, Don Heyse wrote:

In lugnet.cad.dev, Paul Gyugyi writes:
Which reminds me, I was going to add a dithering-expander option, so
that trans-colors would be made of NxN sized checkerboard squares, so you
can get the authentic LEGO dither look even when you render big and shrink
down to anti-alias. Sound useful?

I don't know.  Sounds to me more like a gimmick than something useful.
I wouldn't implement it unless it strikes you as something really fun
to try.

I think rigging CldliteApp::InitInstance() to be able to render offscreen
without a window would be much more useful.  It looks a bit harder than
I thought because it's not just about about replacing the window with a
bitmap.  That's the easy part.  You also have to unravel the maze of
messages used by an MFC app to initialize, open, and then draw the
document.  Yuck!

I would find *both* of these items useful.

But my needs probably *don't* represent the needs of most people.

Steve



Message is in Reply To:
  Re: possible rendering problem with LDLite and transparent parts
 
(...) I don't know. Sounds to me more like a gimmick than something useful. I wouldn't implement it unless it strikes you as something really fun to try. I think rigging CldliteApp::InitInstance() to be able to render offscreen without a window (...) (21 years ago, 1-Apr-03, to lugnet.cad.dev)

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