Subject:
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Re: possible rendering problem with LDLite and transparent parts
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Newsgroups:
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lugnet.cad.dev
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Date:
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Fri, 4 Apr 2003 03:16:05 GMT
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Viewed:
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1146 times
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In lugnet.cad.dev, Don Heyse wrote:
> In lugnet.cad.dev, Paul Gyugyi writes:
> > Which reminds me, I was going to add a dithering-expander option, so
> > that trans-colors would be made of NxN sized checkerboard squares, so you
> > can get the authentic LEGO dither look even when you render big and shrink
> > down to anti-alias. Sound useful?
>
> I don't know. Sounds to me more like a gimmick than something useful.
> I wouldn't implement it unless it strikes you as something really fun
> to try.
>
> I think rigging CldliteApp::InitInstance() to be able to render offscreen
> without a window would be much more useful. It looks a bit harder than
> I thought because it's not just about about replacing the window with a
> bitmap. That's the easy part. You also have to unravel the maze of
> messages used by an MFC app to initialize, open, and then draw the
> document. Yuck!
I would find *both* of these items useful.
But my needs probably *don't* represent the needs of most people.
Steve
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