Subject:
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Re: possible rendering problem with LDLite and transparent parts
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Newsgroups:
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lugnet.cad.dev
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Date:
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Tue, 1 Apr 2003 18:49:54 GMT
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Viewed:
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720 times
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In lugnet.cad.dev, Paul Gyugyi writes:
> Which reminds me, I was going to add a dithering-expander option, so
> that trans-colors would be made of NxN sized checkerboard squares, so you
> can get the authentic LEGO dither look even when you render big and shrink
> down to anti-alias. Sound useful?
I don't know. Sounds to me more like a gimmick than something useful.
I wouldn't implement it unless it strikes you as something really fun
to try.
I think rigging CldliteApp::InitInstance() to be able to render offscreen
without a window would be much more useful. It looks a bit harder than
I thought because it's not just about about replacing the window with a
bitmap. That's the easy part. You also have to unravel the maze of
messages used by an MFC app to initialize, open, and then draw the
document. Yuck!
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