To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 8072 (-20)
  Numbers Report - 5 Dec. 2002
 
Section Totals 028 certified files. 184 files need admin review. 193 files need more votes. 244 have uncertified subfiles. 136 held files. 785 files total. For comparison: 2002-12-05 - 028 / 184 / 193 / 244 / 136 (785) 2002-10-21 - 159 / 153 / 221 / (...) (22 years ago, 5-Dec-02, to lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: True Type fonts and LDraw files
 
Niels, I'm not sure what to do about arrows that are hidden because the view angle hides it. Do you have any ideas? It seems to me that it is just like any other part that is hidden from view. You can't see it. Do you have ideas how to work around (...) (22 years ago, 3-Dec-02, to lugnet.cad.dev)
 
  Re: True Type fonts and LDraw files
 
Thanks Jeroen, I guess there are multiple issues here. My original thoughts were primarily restricted to my LPub centric perspective, where we create step by step building instructions with a fixed view angle, and use rotation steps to virtually (...) (22 years ago, 3-Dec-02, to lugnet.cad.dev)
 
  Re: True Type fonts and LDraw files
 
Hmm, you could use the IFPOV and ENDPOV statements: 0 IFPOV 0 text { ttf "arial.ttf" // check your fonts directory for the proper names 0 "place your text here" // well, place your text there 0 1, // thickness of text (text will be 3D, dunno what (...) (22 years ago, 3-Dec-02, to lugnet.cad.dev)
 
  Re: True Type fonts and LDraw files
 
(...) MLCAD indeed has a BACKGROUND meta commmand that places an image as a background. This image always faces the "camera", indepedently of the view angle. It will not work in al instances (it might get obscured by the model), but it is the only (...) (22 years ago, 3-Dec-02, to lugnet.cad.dev)
 
  Re: True Type fonts and LDraw files
 
It is not only about adding text to a 3D world or a 2D render of it, but also about arrows. Arrows are (can be) used to point to a specific part or a group of parts. What about when this (these) part(s) are not visible in a different camera (...) (22 years ago, 3-Dec-02, to lugnet.cad.dev)
 
  Re: 24-tooth Technic gear confusion - Part(s) 3648, 3648a, x187
 
Thanks all. For now, I guess I will use just 3648 and indicate the appropriate version in the notes column. Hmm...maybe I need to add "learn how to create LDraw parts" to my ever-growing LEGO ToDo List (although I somehow suspect that 3648 might not (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev, lugnet.db.inv)
 
  Re: True Type fonts and LDraw files
 
I was assuming that the user knows the view angle as well as any MLCad rotation steps that are in place when laying out the building instructions, but maybe this is too much work. If I do it as a post processing step, then the user is going to have (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev)
 
  Re: True Type fonts and LDraw files
 
(...) Not necessarily. I don't always use the default viewpoint when rendering. (22 years ago, 2-Dec-02, to lugnet.cad.dev)
 
  Re: True Type fonts and LDraw files
 
(...) As far as I know, you can't do that, but I suppose you could do it with a new META statement. (...) I think there might be some LDRAW programs out there with a notion of a floor or background image. Those are 2D objects that may or may not (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev)
 
  Re: True Type fonts and LDraw files
 
Quoting Don Heyse <dheyse@hotmail.spam...away.com>: (...) couldn't you say the text "box" is anchored in a point in space, and ALWAYS faces the camera? Or is there a situation where there's more than one camera at the same time? (I don't know much (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev)
 
  Re: True Type fonts and LDraw files
 
(...) The one thing to watch out for here is that floating text will only look right when viewed from a particular angle. Don't forget that LDraw files contain 3D data which can be viewed from all directions. Text annotation seems to me more like a (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev)
 
  True Type fonts and LDraw files
 
Hi, I've been doing a lot of work on automating the creation of building instructions lately, and have been studying various LEGO Constructopedias. There are places where LEGO uses text to anotate things in their step images (like 180 degree (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev)
 
  Re: 24-tooth Technic gear confusion - Part(s) 3648, 3648a, x187
 
Hi, Two comments: 1. Checking Technica might help (URL) Also, maybe cross-posting to technic and robotics might have been a good idea ... people there tend to know a great deal about Technic parts - specially when earlier, more fragile ones have (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev, lugnet.db.inv)
 
  Re: Callin' all numbers
 
16 - Adam Howard User since: 1997 Author since: 1998 Parts made: 4, +2 modifications Programs I use: Rhinoceros- 3D modeling dxf2dat LDAO Wordpad Notepad Excel L3P L3Lab LDView LDLite MLCad LEDIT (22 years ago, 2-Dec-02, to lugnet.cad.dev, lugnet.cad.dev.org.ldraw, lugnet.cad)
 
  Re: 24-tooth Technic gear confusion - Part(s) 3648, 3648a, x187
 
(...) In general, I do what Steve tells me to do :) I do agree that everything should be the "generic" number unless it's specifically known to be a certain revision. I believe that's how things are on peeron now - the only thing that has x187 is (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev, lugnet.db.inv)
 
  Re: 24-tooth Technic gear confusion - Part(s) 3648, 3648a, x187
 
In lugnet.cad.dev, Lance Hopenwasser writes: [snipped description of the situation] (...) *Eventually*, I'd expect there to be a 3648a and a 3648b. That is, if the other version is ever rendered for LDraw (assuming it hasn't already). In LDraw, when (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev, lugnet.db.brictionary, lugnet.db.inv)
 
  Re: Glass... to BFC or not to BFC?
 
(...) Yes it does. (...) Right. Steve (22 years ago, 30-Nov-02, to lugnet.cad.dev)
 
  LDraw.org Parts Update 2002-05 Now Available
 
This fifth update for 2002 contains 199 files, including 116 new parts. As always, along with the new parts, there are various fixes, new primitives, and name changes. The Parts Tracker is now up and running again, but the 2002-05 parts preview (...) (22 years ago, 30-Nov-02, to lugnet.announce, lugnet.cad, lugnet.cad.dev) ! 
 
  Re: Glass... to BFC or not to BFC?
 
Doesn't the BFC "spec" mention transparency? The renderer can easily tell when something is transparent, and do BFC processing (or lack thereof) appropriately. This is necessary for correct handling of standard parts that are sometimes transparent, (...) (22 years ago, 30-Nov-02, to lugnet.cad.dev)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR