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 CAD / Development / 764
  How much is too much?
 
A short while ago Onyx produced a MAX2DAT converter which seemed like such a good idea I was inspired to look into converting from other text based formats. I chose VRML files to start with because they seemed very much alike to the DAT format. (...) (26 years ago, 18-Mar-99, to lugnet.cad.dev)
 
  Re: How much is too much?
 
(...) basically the rule of thumb i try to stick with, is the basis for our point of origin primitive... the stud.. the standard LDraw stud uses a 16-segment cylinder... so whenever possible i try to use 16-sided cylinders anytime i'm dealing with a (...) (26 years ago, 18-Mar-99, to lugnet.cad.dev)
 
  Re: How much is too much?
 
Earls HouseHold wrote in message ... (...) Hmmm, must of had a bad day. What I meant to say was Videoscape not VRML. (...) the (...) Not much of a response here, with the exception of onyx. Thanks onyx for your comments. Maybe an example would (...) (26 years ago, 29-Mar-99, to lugnet.cad.dev)
 
  Re: How much is too much?
 
(...) Sorry missed the relevance of this (the classic space helmet part) first time around. I'll try and take a critical look at it tonight. My initial comment to save bytes would be to round the co-ordinates off to three decimal places - at most (...) (26 years ago, 29-Mar-99, to lugnet.cad.dev)
 
  Re: How much is too much?
 
(...) Very nice. I like some of your models. It is also nice having pictures for different angles. I didn't read through the text, but it looks like you put quite a bit of time into making the pages. Good job :) Ryan "Build or build not. There is no (...) (26 years ago, 5-Apr-99, to lugnet.cad.dev)
 
  Re: How much is too much?
 
SCOTT R DENNETT wrote in message Very nice. I like some of your models. It is also nice having pictures for different angles. I didn't read through the text, but it looks like you put quite a bit of time into making the pages. Good job :) Ryan (...) (26 years ago, 6-Apr-99, to lugnet.cad.dev)
 
  Re: How much is too much?
 
(...) <... snip ...> (...) Wow, what detail. An impressive computer graphic, in its own right, but IMHO too much for LDraw. I tend to agree with Jeff Boen about using the basic 16-sided polygon, but do appreciate how facetted this can make things (...) (26 years ago, 6-Apr-99, to lugnet.cad.dev)
 
  Re: How much is too much?
 
Chris Dee wrote in message ... (...) IMHO (...) in, (...) with (...) Thanks, Chris, for your comments and for taking the time to download and examine the file. What I've decided to do is produce several different resolutions of this file to give (...) (26 years ago, 6-Apr-99, to lugnet.cad.dev)
 
  Re: How much is too much?
 
I've come to an impasse with converting DAT to VSA (Videoscape) and I'm considering trying another format, but in the mean time for those who need to use a mock up of the Classic Space Helmet in your models I've put three DATs up on Trellan (...) (26 years ago, 7-Apr-99, to lugnet.cad.dev)

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