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 CAD / Development / 7282 (-20)
  Re: *** LDView Version 1.9.5 Released ***
 
(...) Sure they can be official - they already are, just unofficially. Err, that is, they aren't documented. I'll work up a description for the specs document, listing both official/standard filetypes, and less-official filetypes. BTW, we'll also (...) (22 years ago, 31-May-02, to lugnet.cad.dev)
 
  Re: I have an idea about...
 
Hello again, has anyone read my post down? I whould like to make one of my dreams come true sort of can someone help to make a "maqueta de trenes de LEGO" I don't know the word in english and can't find it in the dicionary anyway here a nice non (...) (22 years ago, 31-May-02, to lugnet.cad.dev)
 
  Re: *** LDView Version 1.9.5 Released ***
 
(...) I think I will join you on this. This will also help identifying parts in MPD files. See also (URL) we make Official/Unofficial official Meta keywords ? Steve ? (URL) ? (...) I don't think so. The programmer has to make some decisions, e.g. (...) (22 years ago, 31-May-02, to lugnet.cad.dev)
 
  Re: *** LDView Version 1.9.5 Released ***
 
(...) Classses? Objects? Destructors? Instances? Don't worry, I won't be borrowing much of that. So far ldglite is just plain C code and I'm not planning on spoiling it with any of that nasty OOP stuff at this point. ;^) I was just thinking about (...) (22 years ago, 30-May-02, to lugnet.cad.dev)
 
  Re: *** LDView Version 1.9.5 Released ***
 
FUT lugnet.cad.dev. (...) I think I'm going to add support for the 0 Unofficial Part comment, and treat anything that contains this as a part. I had the same thing happen to me when viewing a part somebody posted. (...) I'll look into that. I know (...) (22 years ago, 30-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: *** LDView Version 1.9.5 Released ***
 
FUT lugnet.cad.dev. (...) Feel free, but be warned that it makes extensive use of my custom foundation classes. Also, while you're welcome to use the TCFoundation library (LDView compiles it to a static .lib), you should be aware that it uses (...) (22 years ago, 30-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: update to "pattern numbers FAQ"
 
(...) Save 'em for whichever semi-classic theme needs 'em first? (E.g., Pirates, Castle, Space, Town, ...) Franklin (22 years ago, 30-May-02, to lugnet.cad.dev)
 
  I have an idea abouit ldraw trains
 
Hello, I just tryed a game called trainz and this is the second one that I tryed that is about trains where you can make your own layouts and then drive it but I don't like the idea of driving a train or looking at it in 1st person or 3th person (...) (22 years ago, 30-May-02, to lugnet.cad.dev)
 
  Re: "Tore's" boxes, special file naming instructions
 
(...) After a year or so of thinking - well I have thought of other things, too :) - I have come to a decition that suits me and my needs. I work with large .DAT models (Datsville) and I mainly use my own utilities towards L3Lab and L3P. I suppose (...) (22 years ago, 30-May-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Who says there are no dumb questions? (was Re: LDraw Monopole?)
 
(...) Oops. The actual way I wrote the line in the file was: 0 1 16 0 0 0 0 1 0 7.33 0 0 0 0 7.33 ring3 0 See? I told you it was dumb. And once again I've been undone by Lars' attention to detail! If he'd been less thorough in his creation of L3Lab, (...) (22 years ago, 29-May-02, to lugnet.cad.dev)
 
  Re: LDraw Monopole?
 
(...) I'm not seeing anything wrong with this object, ldraw shouldn't have any problem with it. Steve (22 years ago, 29-May-02, to lugnet.cad.dev)
 
  Re: update to "pattern numbers FAQ"
 
(...) OK, I'll go along with this for now. At least until we run out of ranges (12 down, 24 to go). BTW, anybody have any bright ideas about what to do with pattern ranges 8x and 9x? Steve (22 years ago, 29-May-02, to lugnet.cad.dev)
 
  Re: how many (distinct) torso patterns for Western?...
 
(...) The pictures aren't as good as those you had for the cowboys, but I've got photos of the five different Indian figs here: Tan torso with red squares (chief), tan torso with red and with blue circle (woman), red torso (brave): (URL) torso with (...) (22 years ago, 29-May-02, to lugnet.cad.dev)
 
  how many distinct patterns for Adventurers?...
 
(...) Here's a list of the minifig patterns... ("(URL) Johnny Thunder (face, torso) 2. Pippin Read (face, *two* distinct torso patterns) 3. Dr. Kilroy (face, torso) [both are already encoded] 4. Harry Cane (face, torso) 5. Baron (face, torso) 6. Sam (...) (22 years ago, 29-May-02, to lugnet.cad.dev, lugnet.adventurers)
 
  how many (distinct) torso patterns for Western?...
 
(...) Here's what I've found. 1. Cavalry Senior Officer ("Colonel"): (URL) Cavalry Company-Grade Officer ("Lieutenant" or "Captain"): (URL) Cavalry Emlisted/Trooper: (URL) Sheriff: (URL) Deputy/Cowboy: (URL) Rancher/Cowboy: (URL) Gambler: (URL) (...) (22 years ago, 29-May-02, to lugnet.cad.dev, lugnet.western)
 
  Re: The Mummy (from "Adventurers" theme)
 
(...) (URL) Then, I'll encode the Legs. Which leads me to a quandry... (...) I'm still hoping for feedback on this... Thanks, Franklin (22 years ago, 29-May-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: CMDLINE meta-statement
 
(...) ("(URL) CMDLINE meta-statement is a way of permitting a file's author to *document* certain run-time commands which can be considered as default or required for the file in question. For example, most minifig faces are printed on yellow (...) (22 years ago, 29-May-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: [NEW TOOL] (was Re: Eyeballing It)
 
(...) Yeah, something like that. :) Nice storyboard. :) (...) I don't have any chance to play with it right now. I'll look later. Steve (22 years ago, 28-May-02, to lugnet.cad.dev)
 
  LDraw Monopole?  [DAT]
 
I haven't asked a dumb question in at least fifteen minutes, so here goes: I'm writing a part, and in it I'm using the following info: 0 1 16 0 0 0 0 1 0 7.33 0 0 0 0 7.33 ring3.dat 0 The object shows up just fine in L3Lab, but when I run it through (...) (22 years ago, 28-May-02, to lugnet.cad.dev)
 
  Re: update to "pattern numbers FAQ"
 
(...) A very rough count of the Western "theme" (from Brickshelf instructions) shows at least 14 torsos - Cowboys, Soldiers, Native Americans. In my mind this justifies a code range. Chris (22 years ago, 28-May-02, to lugnet.cad.dev)


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