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Subject: 
Re: Technic Axles - go rounded?
Newsgroups: 
lugnet.cad.dev
Date: 
Mon, 8 Mar 1999 13:49:25 GMT
Viewed: 
688 times
  
On Mon, 8 Mar 1999 10:09:56 GMT, Fredrik Glöckner
<fredrik.glockner@bio.uio.no> wrote:

blisses@worldnet.att.net (Steve Bliss) writes:

I'm working on the notched version of the Technic 2L cross-axle, and
besides the notches and making the axle slightly shorter[1], I'm also
working on rounded ends.  But I'm not sure I'm keen on the results; the
ends might not come out clearly during rendering.

I like it.  Are you suggesting we add two new axle primitives?  The axle
end and an axle segment without the end edges?  This will surely make
the process of reworking all the old axle-related parts easier.

Yes, having new axle primitives would make the process go much easier.
Perhaps the axle.dat file could be separated into two files: one with
the end-lines, and the other with everything else.  the "everything
else" file would be one of the necessary new primitive files.  Unless
there's already a primitive file for the axle end-lines.  I don't think
there is, but I'll go double-check. Nope, doesn't appear to be a
complete one.

Introducing this much details will make the parts render much slower,
and will make them a pain to use in LEdit, I'm sure.  So if these new
axles get introduced, we may need some kind of system to replace them
with ordinary axles in LEdit, much like the system which replaces the
studs with lines.

That would be hard to do, since the substitution is hard-coded into
LEdit.

So maybe we should drop the idea of rounding the axle ends.  But
shortening them to more appropriate lengths would be worthwhile.

Steve



Message has 2 Replies:
  Re: Technic Axles - go rounded?
 
(...) i disagree.. i say go for it... create the end caps (i thought about doing this myself when the crankshaft discussion came up) and let's have a primitive axle cross section without end faces... then i say we integrate the primitive+end caps (...) (25 years ago, 8-Mar-99, to lugnet.cad.dev)
  Re: Technic Axles - go rounded?
 
(...) Are you sure about this? I mean, I don't doubt that the length of the axles is LDraw is a bit to large, but doesn't this apply to nearly all parts? Surely a 1x1 brick is smaller than 20LDUx20LDU in real life, to leave some gap between the (...) (25 years ago, 9-Mar-99, to lugnet.cad.dev)

Message is in Reply To:
  Re: Technic Axles - go rounded?
 
(...) I like it. Are you suggesting we add two new axle primitives? The axle end and an axle segment without the end edges? This will surely make the process of reworking all the old axle-related parts easier. Introducing this much details will make (...) (25 years ago, 8-Mar-99, to lugnet.cad, lugnet.cad.dev)

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