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 CAD / Development / 5127 (-20)
  Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)  [DAT]
 
(...) I orgot the Texture filename, so: 0 TEXTURE <texture_filename> <vector1> <vector2> <vector3> [<vector4>] So, Resuming again: 0 SET TEXTURE_WRAP on 0 MATRIX TEXTURE 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 Load 0 TEXTURE my_texture1.png 0 0 0 1 1 1 3 16 (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)
 
(...) :) I know what you mean. (...) Hmm. There shouldn't be any need for 'nested' textures. Or is 'nested texturing' an area of texture-mapping that I don't know about? Steve (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
(...) You are right. My approach assumed to much and restricted too much. (...) Good point. (...) OK. (...) Right. But if START is required, then it might as well be omitted. My purpose in having an optional START was to allow TEXTUREs without the (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)  [DAT]
 
(...) I second this ideia, and I would also like to add that extra directories never hurt backwards compatibility. I also have to say that you I would like to remember that we should try to follow the path of the more experienced, like the creators (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: It's all clear now...
 
(...) I'm glad it was helpful and timely. :) Steve (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: It's all clear now... (how to use 1-4cyls2.dat)
 
(...) I kind of figured you had, but I totally didn't remember that you had. (...) Hmm. I wonder if the current 2447.dat was inlined at some point, because 1-4cyls2.dat hadn't been made official yet... (...) Yep. Or, you can copy the primitives to a (...) (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: Parts-authoring FAQ? (Was: Hacked my first part -- 4349 Town Loudhailer)
 
(...) OK. I've temporarily ZIPped it to (URL). I'll leave it there for a few days, so you can grab it. Steve (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: Are fixes automatically included?
 
(...) Oops. My bad. The bottom of the visor is a slanted half-ring, with a 15inner/17outer radius. I constructed this by overlapping the 1-4rin10 p-files, and skewing the Y value to slant the rings downward toward the front. But I used the same (...) (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: 30223 contains co-planar polygons
 
(...) True, this case isn't an example of coplanar, overlapping polygons. Good catch. But it is an example of what can happen when you take shortcuts that have no visible effect at the time. No offense meant to James--the number of parts he wrote (...) (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)
 
(...) Sorry, Computing course at college showing through. (We were told try and specify EVERYTHING. Unfotunatly there is no concrete defintion of what EVREYTHING is.) (...) Agreed, but with the following questions? (Assuming simple rectangular (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Making parts
 
(...) Welcome - new part authors are always welcome. This is a frequently asked question, the following items on lugnet.cad.dev may help (and there are certainly other threads in this group with useful info) (URL) this helps. Is you have questions, (...) (24 years ago, 6-Sep-00, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: Parts-authoring FAQ? (Was: Hacked my first part -- 4349 Town Loudhailer)
 
(...) No. Chris (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: an unusual request...
 
(...) pieces (...) the (...) on (...) Yes 6029 - Chris (24 years ago, 6-Sep-00, to lugnet.cad.dev, lugnet.pirates)
 
  Re: Are fixes automatically included?
 
"Steve Bliss" <steve.bliss@home.com> wrote in message news:gi1arsoj23ml4du...4ax.com... (...) new (...) using (...) renderings (...) better (...) This is true. I just finished getting LDView's primitive substitution working for the quarter sloped (...) (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: It's all clear now...
 
Whoops, forgot the original point of my message: Thanks, Steve! --Travis Cobbs (tcobbs@san.REMOVE.rr.com) (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: It's all clear now...
 
Boy, talk about timing. I'm currently in the process of adding primitive substitution to LDView, and the ?-4cyls* primitives were next on my list. However, while I could definitely tell they were different (one slope appears concave; the other (...) (24 years ago, 6-Sep-00, to lugnet.cad.dev)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
"Steve Bliss" <steve.bliss@home.com> wrote in message news:oekarsonpfetb7s...4ax.com... (...) I tend to agree about putting it all in 2 separate commands. However, I don't think a position vector and orientation matrix are appropriate. A texture is (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: 30223 contains co-planar polygons
 
(...) Axel Poqué has already submited an update for this particular part. I've been giving it a "second opinion" adding a fix for the ghost lines mentioned above. In my opinion this part isn't an example of overlapping faces. What happened in the (...) (24 years ago, 5-Sep-00, to lugnet.cad.dev)
 
  Re: an unusual request...
 
Yes. Just had a look through my sprue bag. Neither the 'plume' sprue nor the 'dragon' sprue have a number, though, as previously observed. On Tue, 5 Sep 2000, Steve Bliss (<n4karsgppt6mu2o2dn...j87esd@4ax .com>) wrote at 20:01:33 (...) (24 years ago, 5-Sep-00, to lugnet.cad.dev, lugnet.pirates)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
(...) [snip] Urg. Why so wordy? Just do: 0 TEXTURE <position vector> <orientation matrix> <filename.type> [START <standard ldraw commands go here> 0 TEXTURE END] The <position vector> and <orientation matrix> parameters are identical to the (...) (24 years ago, 5-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)


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