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 CAD / Development / 4340
  Re: Some Words To BFC
 
Rui Martins <Rui.Martins@link.pt> wrote in message news:Pine.GSU.4.10.1...0@is-sv... (...) saying, (...) subfiles (...) those (...) fixed. (...) restrictions, (...) it. (...) until (...) the (...) allows (...) a (...) apply), (...) user. (...) (...) (24 years ago, 5-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
(...) If you assume (which is correct for lego parts) that every *.dat file you use to define a part, belongs to a whole object (the part) which is a solid object (it should be) then you can say that any of those subfiles can have their faces (...) (24 years ago, 5-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
(...) In other words, every face in a subfile will have other faces in the part-construction that will form the other side of the solid, right? That sounds correct. (...) There are only a couple of non-symmetrical primitives, but they are used (...) (24 years ago, 5-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
Steve Bliss <blisses@worldnet.att.net> wrote in message news:v96neskqugbi18b...4ax.com... (...) use to (...) object (it (...) faces (...) choose (...) in some (...) required to (...) the (...) You make a very good point here, Steve (especially (...) (24 years ago, 5-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
(...) Good point. We definitely *should* muddy this discussion up with some real facts. ;) (...) Yes and no. Something that's easy to do is definitely less of a 'requirement' than something that's a lot of work. But it's still a requirement, placed (...) (24 years ago, 6-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
(...) I can't speak for the other programs but if you allow a part to have CCW and CW faces in any OpenGL program, it's going to be slower (but as LeoCAD's library is pre-processed than it won't be a problem). If you have some parts BFC compliant (...) (24 years ago, 6-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
(...) As someone pointed out once, it's not a big deal to get all windings the same before passing the data to OpenGL. Just swap the order of the points. For quads, switch points 2 and 4. For triangles, switch points 2 and 3. This could/should be (...) (24 years ago, 6-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC  [DAT]
 
(...) I don't mind that because I preprocess the files anyway and anyone who wants to get a good speed increase should do the same. But it's not a good idea to turn on/off BFC several times and in some cases, it's nicer to have the faces reversed. (...) (24 years ago, 7-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
On Fri, 7 Apr 2000, Leonardo Zide wrote: [...SNIP...] (...) Actually I think you missunderstood something (or maybe I did), but the 0 INVERSE meta command is to be used ONLY with file references, that is: 0 INVERSE 1 16 x y z a b c d e f g h i (...) (24 years ago, 7-Apr-00, to lugnet.cad.dev)

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