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 CAD / Development / 3017
    Re: Hidden surface removal, and vertex order in part/primitive DAT files —Steve Bliss
   (...) Neither do I, but I also know how hard it is to visually check a part for errors. (...) How does that work? Is it based on what the majority of the rays deterimine? I probably need to re-read some of the messages in this thread, to get a (...) (25 years ago, 4-Oct-99, to lugnet.cad.dev)
   
        Re: Hidden surface removal, and vertex order in part/primitive DAT files —Jean-Pierre Paris
      (...) I choose rays so that they may orient one face. With this face I use a sort of flood-fill algorithm (please try to find on of my previuos message) to orient al neighbors. Once a face is oriented, I don't look at it anymore. But, your idea (...) (25 years ago, 5-Oct-99, to lugnet.cad.dev)
    
         Re: Hidden surface removal, and vertex order in part/primitive DAT files —Steve Bliss
     (...) OK, then help out a Java-dummy: are there JDK's available on the net, or are they purchase-only? Steve (25 years ago, 6-Oct-99, to lugnet.cad.dev)
    
         Re: Hidden surface removal, and vertex order in part/primitive DAT files —Leonardo Zide
      (...) I guess you can download one from (URL) (25 years ago, 6-Oct-99, to lugnet.cad.dev)
    
         Re: Hidden surface removal, and vertex order in part/primitive DAT files —Jean-Pierre Paris
      (...) Sun's implementations are free. Some others are not. Personally I use Sun's jdks... Have a look at: (2 URLs) you are under a Windows environment As a reply to Leonardo msg: You are right, but I encourage newcomers to the Java language to use (...) (25 years ago, 6-Oct-99, to lugnet.cad.dev)
    
         Re: Hidden surface removal, and vertex order in part/primitive DAT files —Steve Bliss
     (...) Thank you very much! Steve (25 years ago, 7-Oct-99, to lugnet.cad.dev)
   
        Re: Hidden surface removal, and vertex order in part/primitive DAT files —Jean-Pierre Paris
      (...) Ok, I can announce that my code actually orient ~10000 faces of 2560, BUT 4. In a previous version, 40 faces remain unoriented. After I checked all distances between the ~12000 of the part, I have discovered that some distances were very (...) (25 years ago, 15-Oct-99, to lugnet.cad.dev)
   
        Re: Hidden surface removal, and vertex order in part/primitive DAT files —Jean-Pierre Paris
    Hello! Eventually I finished orienting (automatically) all faces of bricks 10 and 2560! For those who are interested by the results, please have a look at (URL) the same place, one'll find the corrected 2560. Yes, this part as small bugs: 16 faces (...) (25 years ago, 21-Nov-99, to lugnet.cad.dev)
 

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