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 CAD / Development / 1285
    Re: Is there a Part creating Tutorial? —Terry Keller
   (...) Nope. That is the bad boy, AFAIK. Actually, the people to ask about patterns are the ones that do good ones. One name that immediately springs to mind is Chris Dee. And there are many others. It is important to note the a good pattern has many (...) (25 years ago, 14-Apr-99, to lugnet.cad.dev)
   
        Re: Is there a Part creating Tutorial? —Steve Bliss
     (...) Two things: 1. I would *recommend* using BMP2DAT (or any similar tool) only to generate a starting point. Get an initial DAT with the pattern, and then replace the pixel-commands with fewer, cleaner triangles and quads. 2. Some patterns are (...) (25 years ago, 14-Apr-99, to lugnet.cad.dev)
    
         Re: Is there a Part creating Tutorial? —Terry Keller
     (...) OK. I concede that is a valid use. As long as the part author has the intention and the skill to "do the right thing" and not just use the output to slap on a part. (...) Again, OK. You are right. I was pretty much expressing my knee-jerk (...) (25 years ago, 15-Apr-99, to lugnet.cad.dev)
    
         Re: Is there a Part creating Tutorial? —Steve Bliss
     (...) I am wondering if there might be cases where a worthwhile approach would be to start with a raster DAT (that's the bitmap after 2DAT'ing it), and replace some or most (but not all) with vector commands. I think this approach may work on things (...) (25 years ago, 15-Apr-99, to lugnet.cad.dev)
   
        Re: Is there a Part creating Tutorial? —Chris Dee
   In lugnet.cad.dev, Terry Keller writes: <snip> (...) One (...) others. (...) <snip> Gee thanks - didn't expect that. I agree that bitmaps are only a starting point. For planer patterns, my technique is to draw up onto graph paper then transfer (...) (25 years ago, 15-Apr-99, to lugnet.cad.dev)
   
        Re: Is there a Part creating Tutorial? —John VanZwieten
     (...) Very cool! Heads and helmets are two things I dread trying to do. I did entertain momentary thoughts about trying R2-D2, though. Some easy heads to start with: Luke, Biggs, maybe Ben K. The Dak head is the same one used by SPII (others too?). (...) (25 years ago, 15-Apr-99, to lugnet.cad.dev)
    
         Re: Is there a Part creating Tutorial? —Steve Bliss
      (...) Dak is a plain smiley. :) Gold Leader is the SPII head (in my mind, it's the "generic space head"). Steve (25 years ago, 15-Apr-99, to lugnet.cad.dev)
    
         Re: Is there a Part creating Tutorial? —Steve Bliss
     (...) This head appeared in Unitron, Exploriens, and some other stuff which is currently eluding me. Steve (25 years ago, 15-Apr-99, to lugnet.cad.dev)
    
         Re: Is there a Part creating Tutorial? —Ryan Dennett
     The Dak head from the snowspeeder set? It's just a classic smiley :) Ryan ***...*** REPLY SEPARATOR ***...*** (...) (25 years ago, 15-Apr-99, to lugnet.cad.dev)
   
        Re: Is there a Part creating Tutorial? —Jonathan Wilson
   as far as heads go, chris the head i want most is the robot head. some SW and ice planet heads would also be good. (i am replying to the mention that the preference of the community will influence the order that you do heads in). (25 years ago, 16-Apr-99, to lugnet.cad.dev)
 

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