Subject:
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Re: LPub 4 Status
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Newsgroups:
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lugnet.cad.dev
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Date:
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Thu, 24 Apr 2008 13:57:56 GMT
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Viewed:
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15416 times
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In lugnet.cad.dev, Travis Cobbs wrote:
> In lugnet.cad.dev, Don Heyse wrote:
> > Ok, give http://ldglite.sf.net/ldgliteosx1_2_1beta2.zip a try.
>
> That one works for LPub. The buffer isn't getting flushed to the screen
> right. I have to resize or force a redraw in order. Are you calling
> CGLFlushDrawable at the end of your drawing code?
No, I use glfinish(). I've had all sorts of problems over the years
with Apple because I often render in the front buffer to emulate
the various ancient ldlite immediate rendering modes. Does it update
ok when you spin the model with the mouse? I think that's pure back
buffer rendering (at least until you're done spinning). What about using
-n4 on the command line? That's the ldlite command to render the whole
thing before displaying it. It looks like I forced that mode when the gl
render string contains "RADEON 7000", so I must have had problems with
that one too. Really, at this point I should probably give up rendering
in the front buffer except perhaps for editing mode and maybe for the
slow software renderers.
What does ldglite print for GL_VENDOR and GL_RENDERER?
Don
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Message has 1 Reply: | | Re: LPub 4 Status
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| (...) Sorry about the self reply, but now I'm really curious about this. I found myself an old G4 EMac with a Geforce2 and OSX Tiger for testing and everything worked ok. It also worked on an Intel Macbook with the Intel GMA X3100 graphics. So I (...) (17 years ago, 29-Apr-08, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: LPub 4 Status
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| (...) That one works for LPub. The buffer isn't getting flushed to the screen right. I have to resize or force a redraw in order. Are you calling CGLFlushDrawable at the end of your drawing code? --Travis (17 years ago, 24-Apr-08, to lugnet.cad.dev, FTX)
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