Subject:
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Re: LPub 4 Status
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Newsgroups:
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lugnet.cad.dev
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Date:
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Sat, 29 Mar 2008 22:27:49 GMT
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Viewed:
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12211 times
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In lugnet.cad.dev, Don Heyse wrote:
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to be the way to go. Then I built a new (universal?) ldglite with your
static libpng and some patches to render offscreen via the carbon fns. It
didnt work from an ssh login (carbon is forbidden), but when I logged
locally I got a png file without opening a graphics window. Cool!
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If you used my code as an example for Core GL setup, then the error was due to a
bug in my code. If not, put the following in your CGLPixelFormatAttribute
array, and it should work even via ssh:
CGLPixelFormatAttribute attrs[] =
{
kCGLPFADepthSize, (CGLPixelFormatAttribute)24,
kCGLPFAColorSize, (CGLPixelFormatAttribute)24,
kCGLPFAAlphaSize, (CGLPixelFormatAttribute)8,
kCGLPFAStencilSize, (CGLPixelFormatAttribute)8,
kCGLPFAAccelerated,
kCGLPFAPBuffer,
kCGLPFARemotePBuffer,
(CGLPixelFormatAttribute)0
};
The last setting (kCGLPFARemotePBuffer) is the important one for remote
rendering. Note, thought, that you dont want that setting set when saving a
file from the UI. I suspect that you can skip the kCGLPFAAccelerated entry.
I updated LDView, and it now works fine remotely via ssh from an account
different than the logged in user (and probably when nobody is logged in; I
cant test that right now).
--Travis
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Message has 1 Reply: | | Re: LPub 4 Status
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| (...) Actually it turned out that despite the warning message my settings did work from a remote ssh login as a different user. The old AGL code, while it worked locally (that was a surprise), did not work remotely and produced the same warning (...) (17 years ago, 30-Mar-08, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: LPub 4 Status
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| (...) Thanks guys for all the help. I grabbed BrickSmith and moved the ldraw folder that came with it to /Library. I wanted both anyhow so it seemed to be the way to go. Then I built a new (universal?) ldglite with your static libpng and some (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, FTX)
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