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 CAD / Development / 10162 (-10)
  Re: Parts editing made easy (well, easier)
 
(...) In order for smoothing to work on parts outside the PARTS and P directories, you need to add the following to the header: 0 Unofficial Part This "turns on" smoothing in LDView. (20 years ago, 21-Feb-05, to lugnet.cad.dev)
 
  Re: Parts editing made easy (well, easier)
 
(...) I'm puzzled, too. Should I follow some convention regarding the order of primitives in the file? My optional lines *are* correct, I have verified that, but even a simple smooth cylinder converted with my program shows up faceted in LDView. (...) (20 years ago, 21-Feb-05, to lugnet.cad.dev)
 
  Re: Parts editing made easy (well, easier)
 
My converter has undergone a considerable update during the weekend. It is now called "max2dat", because it now handles the 3DS file format as well, and supports the two main export formats from 3dsmax. (The previous "max2dat" utility written in (...) (20 years ago, 21-Feb-05, to lugnet.cad.dev)
 
  Re: LSynth synthesis and needed sub-parts
 
(...) hi kevin, IMHO the main problem is that there is some confusion about the LS00.dat constrain an the rest like the flex-axle-end. my understanding now is that the ONLY constrain for all tubes is LS00.dat while the rest is used in the synthesis (...) (20 years ago, 20-Feb-05, to lugnet.cad.dev)
 
  Re: Animation Precision
 
(...) I think 2 is sufficient, but 3 "feels" safer. Once there was an extreme case where 3 wasn't enough. I had to rotate train tracks and a train from a radius of... I think it was 750, 800, and 850 LDU. Using 3 decimals on the sin and cos values (...) (20 years ago, 19-Feb-05, to lugnet.cad.dev)
 
  Re: Status of BFC
 
(...) How far 'percent wise' is the standard library bfc? In about 2 months i'm starting work on a rendering engine for LD4DModeler 2. I was hoping to 'assume' all parts are BFC so I can implement simple lighting. (20 years ago, 19-Feb-05, to lugnet.cad.dev)
 
  Re: Animation Precision
 
(...) I don't have a compelling argument for more or less but I think that if you can build the capability for more decimals then you probably should. In my experience if you think that users will get by with less, one will invariably come along (...) (20 years ago, 19-Feb-05, to lugnet.cad.dev)
 
  Animation Precision
 
Hello, I've been working on LD4DModeler 2 (on paper) tonight and i have a question regarding precision. The question is what is 'normal' to use for the amount of decimals that can be set by user interface controls. I was thinking 2 myself but if (...) (20 years ago, 18-Feb-05, to lugnet.cad.dev)
 
  Re: Parts editing made easy (well, easier)
 
(...) Hi Stefan, don't get discouraged! I for one tried your converter (on a BBB part) here: (URL) I'd be interested to hear what the parts authors have to say, since we can directly compare the original DAT (converted with ?) and the "new" DAT (...) (20 years ago, 18-Feb-05, to lugnet.cad.dev, FTX)
 
  Re: LSynth synthesis and needed sub-parts
 
(...) Most of them have a comment indicating that they are for lsynth. Willy says a few of the parts to do not. I'll update them. (...) LS10.dat is not an electrical connector. Instead it is a small cross section of the electrical cable that is used (...) (20 years ago, 18-Feb-05, to lugnet.cad.dev)


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