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Subject: 
Re: Restart of LDA Project (using LDraw models - L3P - POV)
Newsgroups: 
lugnet.cad.ray, lugnet.animation, lugnet.cad.dev
Date: 
Fri, 14 Jan 2005 22:19:21 GMT
Viewed: 
1199 times
  
In lugnet.cad.ray, James Reynolds wrote:
In lugnet.animation, Tore Eriksson wrote:
In lugnet.cad.ray, James Reynolds wrote:
What if.... what if you took the L3P output and modified THAT?.... more on this
later.

James

I've been thinking a lot about that. I think you can find a couple of threads
here if you perform a search on "post-processing" or "post-processor". But...
What if a futureversion of L3P has some new improvement and changes the syntax
of the output so that the post-processor won't spot the commands to replace or
where to insert new lines?

I guess we would have to work with Lars on that.


I already am. :) I noticed that L3P already marks the beginning of these blocks:
// Camera (Latitude,Longitude,Radius = 45,45,0)
and
// Lights:
Now, I've asked Lars to let L3P also mark the ends of these blocks.



Because your app is in Delphi, I would be interested in the syntax you develop.
Implementing on different platforms is not as big of a deal in my opinion.

No it isn't. Btw, I'm devoploping two things in parallell: Both the LDA syntax
and the software. The LDA syntax will be plain text as you already know. And I'm
not a very skilled programmer, so I hope that if the syntax will meet all kinds
of needs, more skilled programmers will make better software for all kinds of
platforms. Maybe even Macs! ;)

I am mostly interested in this because right now, I don't have a pov-ray gui
editor.  I have to picture everything in my mind and write it down as numbers.
This is VERY slow.  I would like to be able to place items in an editor and make
keyframes.

Yeah! Let the software do all the tweening! Wow, that would be something!

Because we already have LDraw editors, that seems like the natural
choice.

Anyway, whether anything happens with this or not, I am constantly looking for
ways to make POV-Ray files easier to edit, because I will admit, the animations
can get complex.  POV-Ray is a programming language itself.  So it is complex.

And extremely powerful. And free. But I think they could have made animation
easier. I hate the fact that you are forced to edit that ini file all the time.
Why??? That should be done from the POV code instead.

At the same time, I am trying to devise a syntax that makes Lego animation
easier all around.  And I believe it is possible, because as I said, it is a
programming language, and we could write, as it were, high level API's.  ;)

What I am hoping is that your tool could take advantage of such high level
API's.

To get this from L3P, it would need to recognize separate models and place each
model in a macro block instead of an object block.  So right now, l3p declares
models like this:

colors are defined

(snipped heavy part that I can't yet understand. I'll keep it with my other POV
documents though for future use)

Anyway, I'm rambling.  I'm still a POV-Ray newbie, so I might have gotten
something wrong in the syntax.

But I think an LDraw animation syntax and post-processing is what I would like
to pursue, mainly so I can create scenes with LDraw and then use them as
keyframes in POV-Ray.

That is a very interesting path, but I'm not there yet.

Now that we have an LDraw steering committee, maybe we could actually get an
standardized animation syntax....  :D

James

And I'm a member of the LSC -- LDraw Standards Committee...! :D
/Tore



Message has 1 Reply:
  Re: Restart of LDA Project (using LDraw models - L3P - POV)
 
(...) I have no idea. Anton always include the ini with the pov file, so perhaps whatever tools come from this can just auto create the ini file as well. (...) Hey! Cool! I know the syntax alone wont be much good. If there aren't tools that use it, (...) (20 years ago, 15-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)

Message is in Reply To:
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) I guess we would have to work with Lars on that. Because your app is in Delphi, I would be interested in the syntax you develop. Implementing on different platforms is not as big of a deal in my opinion. I am mostly interested in this because (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)

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